class_name Snooker extends BaseMode # NOTE: The game is sometimes played with fewer red balls- commonly 6 or 10. # Normally, 15 red balls (1 point) and 6 balls of different colors: # yellow (2 points), green (3), brown (4), blue (5), pink (6), black (7). func reap_ball(ball: Node3D) -> void: super(ball) if is_colored_ball(ball.name): # TODO: Colored ball must not be be destroyed. Handle rule... pass func process_ball(ball: Node3D) -> void: super(ball) if is_colored_ball(ball.name): # TODO: Colored ball must not be be processed before red ball sunk. # Handle rule... pass func handle_switch_user() -> void: push_warning("Balls reaped: ", balls_reaped.size() ) push_warning("Balls sunk: ", balls_sunk.size() ) if not balls_reaped.is_empty(): # TODO: Handle points, etc balls_reaped.clear() if balls_sunk.is_empty(): Globals.game_state.switch_active_player() return # TODO: Handle points, etc # Globals.multiplayer_data.current_turn_player_id balls_sunk.clear()