Files
Billiards/game_server.gd

32 lines
779 B
GDScript3
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class_name GameServer extends ServerNetworking
func _ready() -> void:
setup_signals()
func setup_signals() -> void:
pass
func server_client_connected(id: int) -> void:
push_warning("Client Connected... ID: ", id)
if not Globals.game_data.client1:
Globals.game_data.client1 = id
elif not Globals.game_data.client2:
Globals.game_data.client2 = id
if Globals.game_data.client1 and Globals.game_data.client2:
Globals.multiplayer_data.init_match()
# TODO: Add watch match feature...
func server_client_disconnected(id: int) -> void:
push_warning("Client Disconnected... ID: ", id)
MessageBus.emit_propagation_clients_only.rpc("game_peer_disconnected", null)
await get_tree().create_timer(5.0).timeout
# NOTE: Quits game server instance.
get_tree().quit()