Battlefront-1-And-2-Assets/Other/000_Notes/AI Patrol Paths.txt

19 lines
519 B
Plaintext
Raw Normal View History

2017-06-15 07:49:19 +00:00
AI Patrol Paths
Patrol Paths are used as either straight lines or splines so in the editor you should set the
"Spline Type" under the path menu to "Linear" or "C-R".
Path Properties (set in the editor for each path):
"type" = "PatrolPath" : need this part, its what tells the game its a patrol path
Node Properties (set in the editor for specific nodes on a path):
"WaitMin" = "1.0" : When the unit gets to this node, they will wait for a time between
"WaitMax" = "2.5" : waitmin and waitmax before going on.