AI Patrol Paths Patrol Paths are used as either straight lines or splines so in the editor you should set the "Spline Type" under the path menu to "Linear" or "C-R". Path Properties (set in the editor for each path): "type" = "PatrolPath" : need this part, its what tells the game its a patrol path Node Properties (set in the editor for specific nodes on a path): "WaitMin" = "1.0" : When the unit gets to this node, they will wait for a time between "WaitMax" = "2.5" : waitmin and waitmax before going on.