19 lines
519 B
Plaintext
19 lines
519 B
Plaintext
AI Patrol Paths
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Patrol Paths are used as either straight lines or splines so in the editor you should set the
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"Spline Type" under the path menu to "Linear" or "C-R".
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Path Properties (set in the editor for each path):
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"type" = "PatrolPath" : need this part, its what tells the game its a patrol path
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Node Properties (set in the editor for specific nodes on a path):
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"WaitMin" = "1.0" : When the unit gets to this node, they will wait for a time between
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"WaitMax" = "2.5" : waitmin and waitmax before going on.
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