Bit of cleanup of old un-needed cruft, and place standard header.

This commit is contained in:
Stephen Boddy 2013-09-02 17:35:22 +02:00
parent 4f7464b915
commit 103e609fae
2 changed files with 6 additions and 20 deletions

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<interface> <interface>
<requires lib="gtk+" version="2.18"/> <requires lib="gtk+" version="2.16"/>
<!-- interface-naming-policy project-wide --> <!-- interface-naming-policy project-wide -->
<object class="GtkWindow" id="layoutlauncherwin"> <object class="GtkWindow" id="layoutlauncherwin">
<property name="can_focus">False</property> <property name="can_focus">False</property>

View File

@ -1,10 +1,7 @@
#!/usr/bin/python #!/usr/bin/python
"""Layout Launcher for Terminator. # Terminator by Chris Jones <cmsj@tenshu.net>
# GPL v2 only
Load a UIBuilder config file, display it, populate it with our current layouts, """layoutlauncher.py - class for the Layout Launcher window"""
then allow launching it as a new instance
"""
import os import os
import gtk import gtk
@ -27,16 +24,14 @@ class LayoutLauncher:
layouttreeview = None layouttreeview = None
layouttreestore = None layouttreestore = None
def __init__ (self): #, term): def __init__ (self):
self.terminator = Terminator() self.terminator = Terminator()
self.terminator.register_launcher_window(self) self.terminator.register_launcher_window(self)
self.config = config.Config() self.config = config.Config()
#self.term = term
self.builder = gtk.Builder() self.builder = gtk.Builder()
#self.keybindings = Keybindings()
try: try:
# Figure out where our library is on-disk so we can open our # Figure out where our library is on-disk so we can open our UI
(head, _tail) = os.path.split(config.__file__) (head, _tail) = os.path.split(config.__file__)
librarypath = os.path.join(head, 'layoutlauncher.glade') librarypath = os.path.join(head, 'layoutlauncher.glade')
gladefile = open(librarypath, 'r') gladefile = open(librarypath, 'r')
@ -48,21 +43,12 @@ class LayoutLauncher:
self.builder.add_from_string(gladedata) self.builder.add_from_string(gladedata)
self.window = self.builder.get_object('layoutlauncherwin') self.window = self.builder.get_object('layoutlauncherwin')
#self.layouteditor = LayoutEditor(self.builder)
self.builder.connect_signals(self) self.builder.connect_signals(self)
self.window.connect('destroy', self.on_destroy_event) self.window.connect('destroy', self.on_destroy_event)
#self.layouteditor.prepare()
self.window.show_all() self.window.show_all()
self.layouttreeview = self.builder.get_object('layoutlist') self.layouttreeview = self.builder.get_object('layoutlist')
self.layouttreestore = self.builder.get_object('layoutstore') self.layouttreestore = self.builder.get_object('layoutstore')
self.update_layouts() self.update_layouts()
try:
#self.config.inhibit_save()
#self.set_values()
pass
except Exception, e:
err('Unable to set values: %s' % e)
#self.config.uninhibit_save()
def on_destroy_event(self, widget, data=None): def on_destroy_event(self, widget, data=None):
"""Handle window destruction""" """Handle window destruction"""