* remove legacy data bridge, RPC, and server bootstrap files * simplify lobby scene and node hierarchy * rename lobby UI scene path and update signal handlers * replace the application icon and configure the boot splash * add project description and version metadata
31 lines
1.2 KiB
GDScript
31 lines
1.2 KiB
GDScript
class_name LobbyBase extends Node
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const MATCH_ENTRY = preload("res://scenes/screens/lobby_screen/match_entry.tscn")
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@onready var host_start_bttn: Button = $ui/body/left_body/server_host_hbox/host_start_bttn
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@onready var host_stop_bttn: Button = $ui/body/left_body/server_host_hbox/host_stop_bttn
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@onready var host_address_input: LineEdit = $ui/body/left_body/server_host_hbox/host_address_input
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@onready var host_port_range: SpinBox = $ui/body/left_body/server_host_hbox/host_port_range
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@onready var search_vbox: VBoxContainer = $ui/body/left_body/search_vbox
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@onready var match_search_input: LineEdit = $ui/body/left_body/search_vbox/search_hbox/match_search_input
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@onready var match_list: VBoxContainer = $ui/body/left_body/search_vbox/scroll_container/match_list
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@onready var server: Node = $server
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func _on_host_start_bttn_pressed() -> void:
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server.start_server(host_address_input.text, int(host_port_range.value))
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func _on_host_stop_bttn_pressed() -> void:
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if not server.peer: return
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server.close_connection()
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host_start_bttn.visible = true
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host_stop_bttn.visible = false
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func _on_match_search_bttn_pressed() -> void:
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pass
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