* remove legacy data bridge, RPC, and server bootstrap files * simplify lobby scene and node hierarchy * rename lobby UI scene path and update signal handlers * replace the application icon and configure the boot splash * add project description and version metadata
Running the Lobby Server
Note: The lobby server looks for a local script named
game.sh.
From the Editor
Debug → Customize Run Instance
--name_billiards server game_port_range 5000:5010
From the Command Line
./lobby_server.sh --name_billiards server game_port_range 5000:5010
Connecting Clients
From the Editor
Debug → Customize Run Instance
Host a game:
--client host_snooker bobs_game
Join a game:
--client join bobs_game
From the Command Line
Connect Directly to a Game Server
Start a server:
./billiards.sh --server_5001 game snooker
Join the server:
./billiards.sh --join_server 127.0.0.1 5001
Connect Through the Lobby Server
Host a game:
./billiards.sh --client host_snooker bobs_game
Join a game:
./billiards.sh --client join bobs_game
Description
Languages
GDScript
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