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42
scenes/screens/lobby_screen/lobby.gd
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42
scenes/screens/lobby_screen/lobby.gd
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class_name Lobby extends LobbyBase
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@onready var rpc_signals: Node = $rpc_signals
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func _ready() -> void:
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Globals.lobby_data.lobby_ui = self
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setup_signals()
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func _exit_tree() -> void:
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if server.peer:
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server.close_connection()
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func setup_signals() -> void:
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rpc_signals.server_host_started.connect(_server_host_started)
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rpc_signals.match_list_entry_added.connect(_on_match_list_entry_added)
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rpc_signals.match_list_entry_removed.connect(_on_match_list_entry_removed)
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func _server_host_started() -> void:
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host_start_bttn.visible = false
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host_stop_bttn.visible = true
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func _on_match_list_entry_added(match_entry: Dictionary) -> void:
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push_warning("Client: Added Match List Entry... ", match_entry)
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_create_match_entry(match_entry)
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func _on_match_list_entry_removed(match_id: String) -> void:
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push_warning("Client: Removed Match List Entry... ", match_id)
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for match_entry in match_list.get_children():
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if not match_id == match_entry.match_id: continue
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match_entry.queue_free()
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func _create_match_entry(match_entry: Dictionary) -> void:
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var container = MATCH_ENTRY.instantiate()
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match_list.add_child(container)
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container.name_lbl.text = match_entry.name
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container.type_lbl.text = match_entry.type
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container.match_id = match_entry.match_id
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