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14
scenes/data_bridge/game_data.gd
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14
scenes/data_bridge/game_data.gd
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class_name GameData extends Node
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func _init() -> void:
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Globals.game_data = self
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@rpc("authority", "reliable")
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func set_game_address(_address: String) -> void:
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pass
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@rpc("authority", "reliable")
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func set_game_port(_port: String) -> void:
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pass
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