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project.godot
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30
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Lobby Server"
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run/main_scene="uid://b0cqo3qo62y6n"
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config/features=PackedStringArray("4.5", "GL Compatibility")
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config/icon="res://icon.svg"
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[autoload]
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Globals="*res://globals/globals.gd"
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InstanceLauncher="*res://globals/instance_launcher.gd"
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[display]
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window/size/always_on_top=true
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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