refactor: simplify lobby server architecture and update app metadata
* remove legacy data bridge, RPC, and server bootstrap files * simplify lobby scene and node hierarchy * rename lobby UI scene path and update signal handlers * replace the application icon and configure the boot splash * add project description and version metadata
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10
scenes/data/multiplayer_data.gd
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10
scenes/data/multiplayer_data.gd
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@@ -0,0 +1,10 @@
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class_name MultiplayerData extends Node
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@rpc("authority", "reliable")
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func set_multiplayer_active() -> void:
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pass
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@rpc("authority", "call_local", "reliable")
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func set_active_player_id(_id: int) -> void:
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pass
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