refactor: simplify lobby server architecture and update app metadata
* remove legacy data bridge, RPC, and server bootstrap files * simplify lobby scene and node hierarchy * rename lobby UI scene path and update signal handlers * replace the application icon and configure the boot splash * add project description and version metadata
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18
scenes/data/game_data.gd
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18
scenes/data/game_data.gd
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class_name GameData extends Node
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var game_address: String = "0.0.0.0"
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var game_port: int = 8080
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func _init() -> void:
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Globals.game_data = self
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@rpc("authority", "reliable")
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func set_game_address(_address: String) -> void:
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pass
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@rpc("authority", "reliable")
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func set_game_port(_port: String) -> void:
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pass
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