Files
lobby-server/scenes/data/game_state.gd

25 lines
470 B
GDScript3
Raw Normal View History

2026-08-07 03:02:53 -05:00
class_name GameState extends Node
2026-08-07 03:02:53 -05:00
func _init() -> void:
Globals.game_state = self
func set_game_scene(scene_str: String) -> void:
var scene = load(scene_str).instantiate()
var target = get_tree().root.find_child("scene", true, false)
scene.name = "lobby_screen"
2026-08-07 03:02:53 -05:00
clear_game_scene(target)
target.add_child(scene)
func clear_game_scene(container: Node) -> void:
for child in container.get_children():
child.queue_free()
await get_tree().process_frame