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lobby-server/scenes/screens/lobby_screen/lobby_server.gd

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GDScript3
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class_name Lobbyserver extends ServerNetworking
func _ready() -> void:
pass
func _process(_delta: float) -> void:
pass
func server_client_connected(id: int) -> void:
Globals.lobby_data.server_client_connected(id)
func server_client_disconnected(id: int) -> void:
# NOTE: Wait for clients to fully disconnect...
var timer = get_tree().create_timer(1)
await timer.timeout
Globals.lobby_data.server_client_disconnected(id)