godot-scripts/src/logic/state-machine/entity-states/boid-flocking.gd
2024-04-28 16:51:22 -05:00

16 lines
216 B
GDScript

class_name BoidFlocking extends EntityState
func process_idle():
anim_player.play(entity.IDLE_ANIM, 0.2)
func enter():
pass
func update(delta: float):
pass
func physics_update(delta: float):
process_idle()