16 lines
216 B
GDScript3
16 lines
216 B
GDScript3
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class_name BoidFlocking extends EntityState
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func process_idle():
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anim_player.play(entity.IDLE_ANIM, 0.2)
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func enter():
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pass
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func update(delta: float):
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pass
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func physics_update(delta: float):
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process_idle()
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