godot-scripts/src/logic/state-machine/entity-states/boid-flocking.gd

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2024-04-28 21:51:22 +00:00
class_name BoidFlocking extends EntityState
func process_idle():
anim_player.play(entity.IDLE_ANIM, 0.2)
func enter():
pass
func update(delta: float):
pass
func physics_update(delta: float):
process_idle()