itdominator 51a565a79d | ||
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.. | ||
favorites | ||
file_properties | ||
movie_tv_info | ||
searcher | ||
template | ||
vod_thumbnailer | ||
youtube_download | ||
README.md |
README.md
Note
Copy the example and rename it to your desired name. Plugins define a ui target slot with the 'ui_target' requests data but don't have to if not directly interacted with. Plugins must have a run method defined; though, you do not need to necessarily do anything within it. The run method implies that the passed in event system or other data is ready for the plugin to use.
Manifest Example (All are required even if empty.)
class Manifest:
name: str = "Example Plugin"
author: str = "John Doe"
version: str = "0.0.1"
support: str = ""
requests: {} = {
'ui_target': "plugin_control_list",
'pass_fm_events': "true"
}
Requests
requests: {} = {
'ui_target': "plugin_control_list",
'ui_target_id': "<some other Gtk Glade ID>", # Only needed if using "other" in "ui_target". See below for predefined "ui_target" options...
'pass_fm_events': "true", # If empty or not present will be ignored.
"pass_ui_objects": [""], # Request reference to a UI component. Will be passed back as array to plugin.
'bind_keys': [f"{name}||send_message:<Control>f"],
f"{name}||do_save:<Control>s"] # Bind keys with method and key pare using list. Must pass "name" like shown with delimiter to its right.
}
UI Targets:
- main_Window
- main_menu_bar
- path_menu_bar
- plugin_control_list
- window_(1-4)
- context_menu
- other
Methods
# Must define and return a widget if "ui_target" is defined.
def get_ui_element(self):
button = Gtk.Button(label=self.name)
button.connect("button-release-event", self._do_download)
return button
# Must define in plugin if "pass_fm_events" is set to "true" string.
def set_fm_event_system(self, fm_event_system):
self._fm_event_system = fm_event_system
# Must define regardless if needed. Can just pass if plugin does stuff in its __init__
def run(self):
self._module_event_observer()
# Must define in plugin if "pass_ui_objects" is set and an array of valid glade UI IDs.
def set_ui_object_collection(self, ui_objects):
self._ui_objects = ui_objects