SWBF2-Classic-Msh-Viewer/README.md
2016-11-13 12:15:33 +01:00

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# MshViewer
I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one
is not very good. But we don't have the source, so i start from the beginning.
Why OpenGL for a viewer?
well that way i can display specular and normal maps and maybe show animations, too.
### The Team
So far it is just me. If you wanna help me, let me know :D
### Licence
Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their
licence, too.
### To Do
- cluster seam to use wrong textures
- cloth testing
- colisions are displayed (dont touch hiden things)
- bones are not triangulated,
- nulls are not triangulated,
- integrate into a software:
-> gui open file ( + drag and drop),
-> list all msh under a directory,
-> display shadows,
-> display colisions,
-> lights,
-> handle render flags,