29 lines
		
	
	
		
			879 B
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			879 B
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # MshViewer
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| 
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| I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one
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| is not very good. But we don't have the source, so i start from the beginning.
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| Why OpenGL for a viewer?
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| well that way i can display specular and normal maps and maybe show animations, too.
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| 
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| ### The Team
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| So far it is just me. If you wanna help me, let me know :D
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| 
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| ### Licence
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| Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their
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| licence, too.
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| 
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| ### To Do
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| - cluster seam to use wrong textures
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| - cloth testing
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| - colisions are displayed (dont touch hiden things)
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| - bones are not triangulated,
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| - nulls are not triangulated,
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| - integrate into a software:
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| -> gui open file ( + drag and drop),
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| -> list all msh under a directory,
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| -> display shadows,
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| -> display colisions,
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| -> lights,
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| -> handle render flags,
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| 
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