SWBF2-Classic-Msh-Viewer/MshViewer/Source
Anakin f4d8018f8f workaround: don't read Data from bones, nulls, shadow and hidden,
new implementation of segm read strp to not only read triangles,
needs to be included in the buffer fill function/draw function
2016-11-16 14:00:51 +01:00
..
Object.cpp workaround: don't read Data from bones, nulls, shadow and hidden, 2016-11-16 14:00:51 +01:00
OpenGlController.cpp faster method for texture handling 2016-11-13 15:46:52 +01:00
Texture.cpp clean up code 2016-11-12 12:05:03 +01:00
callback.cpp reset view before loading a new file, 2016-11-12 13:53:49 +01:00
shader.cpp removed unused files, 2016-10-31 16:19:12 +01:00