SWBF2-Classic-Msh-Viewer/MshViewer
Anakin f4d8018f8f workaround: don't read Data from bones, nulls, shadow and hidden,
new implementation of segm read strp to not only read triangles,
needs to be included in the buffer fill function/draw function
2016-11-16 14:00:51 +01:00
..
Header faster method for texture handling 2016-11-13 15:46:52 +01:00
Shader instance was not the right thing for me, 2016-11-07 17:07:16 +01:00
Source workaround: don't read Data from bones, nulls, shadow and hidden, 2016-11-16 14:00:51 +01:00
Textures managed old tutorial implementation with classes. 2016-09-06 15:15:29 +02:00
main.cpp handle clustered models 2016-11-13 12:15:33 +01:00