Anakin f47e1cc76a new release version,
Features:
- extreme performance improvement when loading files,
- new camera controls (free, orbital, move),
- using ogl 4.5 again since 2.0 causes problems on some pc,
Bugs:
- nothing known
2017-02-05 12:38:32 +01:00
2016-09-07 17:17:17 +02:00
2017-02-05 12:34:24 +01:00
2017-02-05 12:38:32 +01:00

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.

To Do

  • normal map,
  • list all msh in a directory
  • glow/emissive
  • optional display bones, shadow, collision
  • change pose
  • animation
Description
https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
Readme 8.2 MiB
Languages
C++ 94.4%
GLSL 3.2%
Objective-C 2%
C 0.4%