9c16aa32f1
bug fixes, code improvement,
164 lines
6.4 KiB
C++
164 lines
6.4 KiB
C++
#include "..\Header\SettingsWindow.h"
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/////////////////////////////////////////////////////////////////////////
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// constructor/destructor
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SettingsWindow::SettingsWindow(QVector3D bgOffColor, QVector3D bgOnColor, QVector3D lightColor, bool autoColor, double ambCoef, double attFac, int lightType, QWidget * parent)
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: QWidget(parent)
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, ui(new Ui::SettingsWindow)
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{
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ui->setupUi(this);
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setWindowFlags(Qt::Tool | Qt::NoDropShadowWindowHint);
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setupConnections();
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// set default values
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ui->lightOff_R_SB->setValue((int)bgOffColor[0]);
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ui->lightOff_G_SB->setValue((int)bgOffColor[1]);
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ui->lightOff_B_SB->setValue((int)bgOffColor[2]);
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ui->lightOn_R_SB->setValue((int)bgOnColor[0]);
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ui->lightOn_G_SB->setValue((int)bgOnColor[1]);
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ui->lightOn_B_SB->setValue((int)bgOnColor[2]);
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ui->light_R_SB->setValue((int)lightColor[0]);
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ui->light_G_SB->setValue((int)lightColor[1]);
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ui->light_B_SB->setValue((int)lightColor[2]);
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ui->ambCoef->setValue(ambCoef);
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ui->attFac->setValue(attFac);
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ui->checkAutoColor->setChecked(autoColor);
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if (lightType == 1)
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ui->radioDirectLight->setChecked(true);
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}
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SettingsWindow::~SettingsWindow()
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{
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delete ui;
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}
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/////////////////////////////////////////////////////////////////////////
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// functions
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void SettingsWindow::setupConnections()
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{
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// light off
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connect(ui->lightOff_R_SB, SIGNAL(valueChanged(int)), ui->lightOff_R_S, SLOT(setValue(int)));
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connect(ui->lightOff_R_S, SIGNAL(valueChanged(int)), ui->lightOff_R_SB, SLOT(setValue(int)));
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connect(ui->lightOff_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
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connect(ui->lightOff_G_SB, SIGNAL(valueChanged(int)), ui->lightOff_G_S, SLOT(setValue(int)));
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connect(ui->lightOff_G_S, SIGNAL(valueChanged(int)), ui->lightOff_G_SB, SLOT(setValue(int)));
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connect(ui->lightOff_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
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connect(ui->lightOff_B_SB, SIGNAL(valueChanged(int)), ui->lightOff_B_S, SLOT(setValue(int)));
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connect(ui->lightOff_B_S, SIGNAL(valueChanged(int)), ui->lightOff_B_SB, SLOT(setValue(int)));
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connect(ui->lightOff_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
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// light on
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connect(ui->lightOn_R_SB, SIGNAL(valueChanged(int)), ui->lightOn_R_S, SLOT(setValue(int)));
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connect(ui->lightOn_R_S, SIGNAL(valueChanged(int)), ui->lightOn_R_SB, SLOT(setValue(int)));
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connect(ui->lightOn_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
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connect(ui->lightOn_G_SB, SIGNAL(valueChanged(int)), ui->lightOn_G_S, SLOT(setValue(int)));
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connect(ui->lightOn_G_S, SIGNAL(valueChanged(int)), ui->lightOn_G_SB, SLOT(setValue(int)));
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connect(ui->lightOn_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
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connect(ui->lightOn_B_SB, SIGNAL(valueChanged(int)), ui->lightOn_B_S, SLOT(setValue(int)));
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connect(ui->lightOn_B_S, SIGNAL(valueChanged(int)), ui->lightOn_B_SB, SLOT(setValue(int)));
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connect(ui->lightOn_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
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// light
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connect(ui->light_R_SB, SIGNAL(valueChanged(int)), ui->light_R_S, SLOT(setValue(int)));
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connect(ui->light_R_S, SIGNAL(valueChanged(int)), ui->light_R_SB, SLOT(setValue(int)));
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connect(ui->light_R_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
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connect(ui->light_G_SB, SIGNAL(valueChanged(int)), ui->light_G_S, SLOT(setValue(int)));
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connect(ui->light_G_S, SIGNAL(valueChanged(int)), ui->light_G_SB, SLOT(setValue(int)));
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connect(ui->light_G_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
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connect(ui->light_B_SB, SIGNAL(valueChanged(int)), ui->light_B_S, SLOT(setValue(int)));
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connect(ui->light_B_S, SIGNAL(valueChanged(int)), ui->light_B_SB, SLOT(setValue(int)));
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connect(ui->light_B_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
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connect(ui->checkAutoColor, &QCheckBox::toggled, this, &SettingsWindow::autoColorToggled);
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connect(ui->radioDirectLight, &QRadioButton::toggled, this, &SettingsWindow::radioToggled);
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connect(ui->ambCoef, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {emit updateAmbCoef(value); });
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connect(ui->attFac, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {emit updateAttFac(value); });
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connect(ui->checkBackfaceCulling, &QCheckBox::toggled, [this]() {emit sendBackfaceCulling(ui->checkBackfaceCulling->isChecked()); });
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connect(ui->spinZSpeed, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), [this](int value) {emit sendZommSpeed(value); });
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connect(ui->checkHeadlight, &QCheckBox::toggled, [this]() {emit sendHeadlight(ui->checkHeadlight->isChecked()); });
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}
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/////////////////////////////////////////////////////////////////////////
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// slots
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void SettingsWindow::autoColorToggled()
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{
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if (!ui->checkAutoColor->isChecked())
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{
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ui->lightOn_R_SB->setEnabled(true);
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ui->lightOn_R_S->setEnabled(true);
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ui->lightOn_G_SB->setEnabled(true);
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ui->lightOn_G_S->setEnabled(true);
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ui->lightOn_B_SB->setEnabled(true);
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ui->lightOn_B_S->setEnabled(true);
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}
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else
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{
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ui->lightOn_R_SB->setEnabled(false);
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ui->lightOn_R_S->setEnabled(false);
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ui->lightOn_G_SB->setEnabled(false);
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ui->lightOn_G_S->setEnabled(false);
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ui->lightOn_B_SB->setEnabled(false);
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ui->lightOn_B_S->setEnabled(false);
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ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50));
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ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50));
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ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50));
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}
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}
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void SettingsWindow::radioToggled()
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{
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if (ui->radioDirectLight->isChecked())
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{
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ui->attFac->setValue(0.0);
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ui->attFac->setEnabled(false);
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}
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else
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{
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ui->attFac->setEnabled(true);
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}
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}
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void SettingsWindow::backgroundColorOffChanged()
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{
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emit updateBGColorOff(QVector3D(ui->lightOff_R_S->value(), ui->lightOff_G_S->value(), ui->lightOff_B_S->value()));
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}
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void SettingsWindow::backgroundColorOnChanged()
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{
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emit updateBGColorOn(QVector3D(ui->lightOn_R_S->value(), ui->lightOn_G_S->value(), ui->lightOn_B_S->value()));
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}
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void SettingsWindow::lightColorChanged()
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{
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emit updateLightColor(QVector3D(ui->light_R_S->value(), ui->light_G_S->value(), ui->light_B_S->value()));
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if (ui->checkAutoColor->isChecked())
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{
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ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50));
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ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50));
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ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50));
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}
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}
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