https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
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Anakin cdf19911f6 calculate polygon normal, tangent, and bitangent,
next step, use them for calculation
2017-02-05 16:39:37 +01:00
3DViewer added old working project 2016-09-07 17:17:17 +02:00
MshViewer different quat2eul function from the internet 2016-12-03 14:33:15 +01:00
QtMeshViewer calculate polygon normal, tangent, and bitangent, 2017-02-05 16:39:37 +01:00
Release new release version, 2017-02-05 12:38:32 +01:00
README.md read tx1d tx2d tx3d texture names and print to info window 2017-01-23 12:17:26 +01:00

README.md

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.

To Do

  • normal map,
  • list all msh in a directory
  • glow/emissive
  • optional display bones, shadow, collision
  • change pose
  • animation