c94a9c3462333e5fb006880fcc332cd10babc545
				
			
			
		
	 Anakin
		
	
	c94a9c3462
	
	
	new release version,
			Anakin
		
	
	c94a9c3462
	
	
	new release version,
		
			
			Features: - status messages while import, - fixed triangulation, - rle and 24 bit image support (normally qt should support 24 bit, too), - rotation can be limit to the directions, - added fileinfo, - performance, Bugs: - nothing known
MshViewer
I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.
The Team
So far it is just me. If you wanna help me, let me know :D
Licence
Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.
To Do
- optional display bones, shadow, collision,...
- integrate into a software: -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,
Description
				https://git.rwth-aachen.de/carstenf/OpenGL
Pulled from here as backup of work that I did under the develop branch.
						
						
						
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