https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
Go to file
Anakin c94a9c3462 new release version,
Features:
- status messages while import,
- fixed triangulation,
- rle and 24 bit image support (normally qt should support 24 bit, too),
- rotation can be limit to the directions,
- added fileinfo,
- performance,
Bugs:
- nothing known
2017-01-08 12:27:37 +01:00
3DViewer added old working project 2016-09-07 17:17:17 +02:00
MeshViewerQt still trying to fix the problem 2016-12-14 17:20:20 +01:00
MshViewer different quat2eul function from the internet 2016-12-03 14:33:15 +01:00
QtMeshViewer limit pitch to [-90,90] 2017-01-08 12:21:56 +01:00
Release new release version, 2017-01-08 12:27:37 +01:00
README.md new release version, 2017-01-08 12:27:37 +01:00

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.

To Do

  • optional display bones, shadow, collision,...
  • integrate into a software: -> list all msh under a directory, -> display shadows, -> display colisions, -> lights, -> handle render flags,