fbb51563c9
todo: connect headligh
48 lines
877 B
C++
48 lines
877 B
C++
#pragma once
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#include <QObject>
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#include <QOpenGLFunctions>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLBuffer>
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#include <QVector>
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#include "FileInterface.h"
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struct DrawInformation {
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unsigned int offset;
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unsigned int size;
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unsigned int textureIndex;
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QMatrix4x4 modelMatrix;
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};
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class GeometryEngine : public QObject, protected QOpenGLFunctions
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{
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Q_OBJECT
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public:
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GeometryEngine(QObject *parent = Q_NULLPTR);
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virtual ~GeometryEngine();
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// attributes
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private:
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QOpenGLBuffer m_arrayBuf;
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QOpenGLBuffer m_indexBuf;
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QVector<Material>* m_materials = Q_NULLPTR;
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Material* m_defaultMaterial;
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BoundingBox m_boundings;
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QVector<DrawInformation> m_drawList;
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// functions
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private:
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void clearData();
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public:
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void drawGeometry(QOpenGLShaderProgram *program);
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void loadFile(QString filePath);
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// signals
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signals:
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void requestResetView();
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void requestUpdate();
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};
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