https://git.rwth-aachen.de/carstenf/OpenGL Pulled from here as backup of work that I did under the develop branch.
Go to file
Maxim Stewart 7a41f2d9bf Added QFileSystemModel for the fileListView or aka treeView
Added QString filters to be used with QFileSystemModel
Added setAsset method as part of getAssetLibrary for reusability
2017-05-30 07:38:19 -05:00
3DViewer added old working project 2016-09-07 17:17:17 +02:00
MshViewer different quat2eul function from the internet 2016-12-03 14:33:15 +01:00
QtMeshViewer Added QFileSystemModel for the fileListView or aka treeView 2017-05-30 07:38:19 -05:00
Release made all path relative now 2017-04-30 15:05:21 +02:00
preview.jpg fixed too high specular, 2017-02-06 16:53:27 +01:00
README.md made all path relative now 2017-04-30 15:05:21 +02:00

MshViewer

I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.

The Team

So far it is just me. If you wanna help me, let me know :D

Licence

Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.