SWBF2-Classic-Msh-Viewer/Release/Msh
2016-11-21 15:02:33 +01:00
..
1.tga fixed messed up textures of the cluster 2016-11-21 15:02:33 +01:00
2.tga fixed messed up textures of the cluster 2016-11-21 15:02:33 +01:00
3.tga fixed messed up textures of the cluster 2016-11-21 15:02:33 +01:00
4.tga fixed messed up textures of the cluster 2016-11-21 15:02:33 +01:00
5.tga fixed messed up textures of the cluster 2016-11-21 15:02:33 +01:00
6.tga fixed messed up textures of the cluster 2016-11-21 15:02:33 +01:00
128x128Braun.tga next step: draw each model with it's own texture, 2016-11-08 10:25:10 +01:00
128x128Grau.tga next step: draw each model with it's own texture, 2016-11-08 10:25:10 +01:00
128x128Gruen.tga next step: draw each model with it's own texture, 2016-11-08 10:25:10 +01:00
128x128Rot.tga next step: draw each model with it's own texture, 2016-11-08 10:25:10 +01:00
cluster.msh handle clustered models 2016-11-13 12:15:33 +01:00
cube.msh started msh read in 2016-09-12 16:49:05 +02:00
cubeTex.msh texture now is correctly displayed 2016-10-23 15:38:47 +02:00
cubeTrans.msh added new test mesh that is rotated, 2016-10-31 10:46:41 +01:00
multiModTex.msh next step: draw each model with it's own texture, 2016-11-08 10:25:10 +01:00
multipleModels.msh added a new test mesh, 2016-11-07 17:08:46 +01:00
quadPoly.msh fixed messed up textures of the cluster 2016-11-21 15:02:33 +01:00
sphere.msh draw all triangles instead of the first 12, 2016-10-23 16:01:06 +02:00
structured.msh include all parent modelmatrices 2016-11-12 11:54:44 +01:00
texture32R.tga texture is now correctly detected and used, 2016-10-22 15:35:06 +02:00