31 lines
973 B
Markdown
31 lines
973 B
Markdown
# MshViewer
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I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one
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is not very good. But we don't have the source, so i start from the beginning.
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Why OpenGL for a viewer?
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well that way i can display specular and normal maps and maybe show animations, too.
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### The Team
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So far it is just me. If you wanna help me, let me know :D
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### Licence
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Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their
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licence, too.
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### To Do
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- sphere isn't displayed correctly,
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- bones are not triangulated,
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- nulls are not triangulated,
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- crash when loading trooper,
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- display cloth testing
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- integrate into a software:
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-> gui open file ( + drag and drop),
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-> list all msh under a directory,
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-> display shadows,
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-> display colisions,
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-> lights,
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-> handle render flags,
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- draw more then one model,
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- use different textures for one or multiple models,
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- take a look at destruction
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