6ead5d7bc6
problems with call by value/reference
134 lines
2.9 KiB
C++
134 lines
2.9 KiB
C++
#pragma once
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#include <fstream>
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#include <QVector>
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#include <QVector2D>
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#include <QVector3D>
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#include <QMatrix4x4>
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#include <QQuaternion>
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#include <QOpenGLFunctions>
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#include <QOpenGlTexture>
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#include <QObject>
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#include <QOpenGLTexture>
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#include <QRegExp>
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#include <..\Header\MainWindow.h>
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struct BoundingBox {
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QQuaternion rotation;
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QVector3D center;
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QVector3D extents;
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};
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struct VertexData
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{
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QVector3D position;
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QVector2D texCoord;
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QVector3D normal;
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};
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struct Segment {
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std::uint32_t textureIndex = 0;
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QVector<VertexData> vertices;
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QVector<GLuint> indices;
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};
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struct Model {
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std::string name = "";
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std::string parent = "";
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QMatrix4x4 m4x4Translation;
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QQuaternion quadRotation;
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std::vector<Segment*> segmList;
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};
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struct Material {
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QString name;
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QOpenGLTexture* texture = Q_NULLPTR;
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bool transparent = false;
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};
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class FileInterface : public QObject
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{
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Q_OBJECT
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public:
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explicit FileInterface(QString path, QObject *parent)
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: QObject(parent)
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, m_models(new QVector<Model*>)
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, m_materials(new QVector<Material>)
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{
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//open file
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m_file.open(path.toStdString().c_str(), std::ios::in | std::ios::binary);
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if (!m_file.is_open())
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throw std::invalid_argument(std::string("ERROR: file not found: ") += path.toStdString());
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MainWindow* tmp = dynamic_cast<MainWindow*>(parent->parent()->parent());
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if(tmp != NULL)
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connect(this, SIGNAL(sendMessage(QString, int)), tmp, SLOT(printMessage(QString, int)));
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m_filepath = path.left(path.lastIndexOf(QRegExp("/|\\\\")));
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};
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virtual ~FileInterface()
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{
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// close file
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m_file.close();
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//clean up
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for (Model* modelIt : *m_models)
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{
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for (Segment* segIt : modelIt->segmList)
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{
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segIt->indices.clear();
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segIt->vertices.clear();
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delete segIt;
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}
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modelIt->segmList.clear();
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delete modelIt;
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}
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m_models->clear();
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delete m_models;
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};
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protected:
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QVector<Model*>* m_models;
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std::fstream m_file;
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QVector<Material>* m_materials;
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BoundingBox m_sceneBbox;
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QString m_filepath;
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virtual void import() = 0;
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public:
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virtual QVector<Model*>* getModels() const { return m_models; };
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virtual QVector<Material>* getMaterials() const { return m_materials; };
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virtual BoundingBox getBoundingBox() const { return m_sceneBbox; };
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static Material getDefaultMaterial() {
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Material defMaterial;
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QImage img(1, 1, QImage::Format_RGB32);
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img.fill(Qt::red);
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QOpenGLTexture* new_texture = new QOpenGLTexture(img.mirrored());
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// Set nearest filtering mode for texture minification
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new_texture->setMinificationFilter(QOpenGLTexture::Nearest);
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// Set bilinear filtering mode for texture magnification
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new_texture->setMagnificationFilter(QOpenGLTexture::Linear);
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// Wrap texture coordinates by repeating
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// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
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new_texture->setWrapMode(QOpenGLTexture::Repeat);
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defMaterial.texture = new_texture;
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return defMaterial;
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};
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signals:
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void sendMessage(QString msg, int severity);
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}; |