3167f1acb8496d9db8875c60a008993f7c87143b

Features: - screenshot function, - transparency support, - wireframe paint option, - support phong model (ambient, diffuse, specular), - 2 different kinds of light (directional and point), - different background colors for light on/off, - zoom speed now adjustable via +/- keys, - new file info window, - more information displayed at the info window, - settings window, - new GUI, - now openGl 2.0 is minimum (before 4.5) - some more code changes, bug fixes, performance improvements, Bugs: - nothing known
MshViewer
I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one is not very good. But we don't have the source, so i start from the beginning. Why OpenGL for a viewer? well that way i can display specular and normal maps and maybe show animations, too.
The Team
So far it is just me. If you wanna help me, let me know :D
Licence
Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their licence, too.
To Do
- normal map,
- list all msh in a directory
- glow/emissive
- optional display bones, shadow, collision
- change pose
- animation
Description
https://git.rwth-aachen.de/carstenf/OpenGL
Pulled from here as backup of work that I did under the develop branch.
Languages
C++
94.4%
GLSL
3.2%
Objective-C
2%
C
0.4%