250 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			250 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "..\Header\OpenGlViewer.h"
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| #include <iostream>
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| 
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| 
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| /////////////////////////////////////////////////////////////////////////
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| // Defined values
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| 
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| //opengl
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| #define DEFAULT_MAJOR_VERSION		4
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| #define DEFAULT_MINOR_VERSION		5
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| #define DEAFAULT_BACKGROUND			0.5000f, 0.8000f, 1.0000f, 0.0000f
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| 
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| //piplines
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| #define VERTEX_INDEX_XYZ		0
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| #define VERTEX_INDEX_UV			1
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| 
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| #define VERTEX_COMPONENTS_XYZ	3
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| #define VERTEX_COMPONENTS_UV	2
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| 
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| #define VERTEX_SIZE_XYZ			(sizeof(float) * VERTEX_COMPONENTS_XYZ)
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| #define VERTEX_SIZE_UV			(sizeof(float) * VERTEX_COMPONENTS_UV)
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| 
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| #define VERTEX_OFFSET_XYZ		0
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| #define VERTEX_OFFSET_UV		(VERTEX_SIZE_XYZ)
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| 
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| 
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| /////////////////////////////////////////////////////////////////////////
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| // public constructor/destructor
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| 
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| OpenGlViewer::OpenGlViewer(QWidget *parent)
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| 	: QOpenGLWidget(parent)
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| {
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| 	QSurfaceFormat format;
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| 	format.setRenderableType(QSurfaceFormat::OpenGL);
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| 	format.setSamples(4);
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| 	format.setProfile(QSurfaceFormat::CompatibilityProfile);
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| 	format.setVersion(DEFAULT_MAJOR_VERSION, DEFAULT_MINOR_VERSION);
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| 	setFormat(format);
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| 
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| 	//TODO: mouse, move, key, drag/drop, scroll, resize
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| }
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| 
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| OpenGlViewer::~OpenGlViewer()
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| {
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| 	m_oglTexture->destroy();
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| 	m_vertexArray.destroy();
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| 	m_vertexBuffer.destroy();
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| 	delete m_program;
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| 
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| 	deleteData();
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| }
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| 
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| 
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| /////////////////////////////////////////////////////////////////////////
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| // private functions
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| 
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| void OpenGlViewer::initializeGL()
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| {
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| 	initializeOpenGLFunctions();
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| 	printContextInformation();
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| 
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| 	// set Background
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| 	glClearColor(DEAFAULT_BACKGROUND);
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| 
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| 	//TODO: z-order?
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| 
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| 	// draw vertices only from one side
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| 	glEnable(GL_CULL_FACE);
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| 
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| 	// Create texture
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| 	m_oglTexture = new QOpenGLTexture(QOpenGLTexture::Target2D);
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| 	m_oglTexture->setWrapMode(QOpenGLTexture::Repeat);
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| 	m_oglTexture->setMagnificationFilter(QOpenGLTexture::Linear);
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| 	m_oglTexture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear);
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| 
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| 	// Create Shader
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| 	m_program = new QOpenGLShaderProgram();
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| 	m_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/simple.vert");
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| 	m_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/simple.frag");
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| 	m_program->link();
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| 	m_program->bind();
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| 
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| 	// get Uniform location
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| 	//TODO: faster to give everything to shader and calculate there?
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| 	m_uniformMVP = m_program->uniformLocation("MVP");
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| 
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| 	// Create Vertex Buffer
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| 	m_vertexBuffer.create();
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| 	m_vertexBuffer.bind();
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| 	m_vertexBuffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
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| 
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| 	// Create Vertex Array Object
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| 	m_vertexArray.create();
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| 	m_vertexArray.bind();
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| 	m_program->enableAttributeArray(0);
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| 	m_program->enableAttributeArray(1);
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| 	m_program->setAttributeBuffer(VERTEX_INDEX_XYZ, GL_FLOAT, VERTEX_OFFSET_XYZ, VERTEX_COMPONENTS_XYZ, sizeof(Vertex));
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| 	m_program->setAttributeBuffer(VERTEX_INDEX_UV, GL_FLOAT, VERTEX_OFFSET_UV, VERTEX_COMPONENTS_UV, sizeof(Vertex));
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| 
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| 	// unbind everything
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| 	m_vertexArray.release();
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| 	m_vertexBuffer.release();
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| 	m_program->release();
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| 
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| }
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| 
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| void OpenGlViewer::resizeGL(int w, int h)
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| {
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| 	//TODO: change perspective
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| }
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| 
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| void OpenGlViewer::paintGL()
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| {
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| 	//TODO: paint here
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| 	glClear(GL_COLOR_BUFFER_BIT);
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| 
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| 	m_program->bind();
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| 	m_vertexArray.bind();
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| 	m_oglTexture->bind();
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| 
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| 	if (m_vModels != nullptr)
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| 	{
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| 		int tmp_offset(0);
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| 
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| 		for (unsigned int modelIndex = 0; modelIndex < m_vModels->size(); modelIndex++)
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| 		{
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| 			// skip null, bones, shadowMesh, hidden things
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| 			if (m_vModels->at(modelIndex)->type == null ||
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| 				m_vModels->at(modelIndex)->type == bone ||
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| 				m_vModels->at(modelIndex)->type == shadowMesh ||
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| 				m_vModels->at(modelIndex)->renderFlags == 1)
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| 				continue;
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| 
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| 			for (auto& segmentIterator : m_vModels->at(modelIndex)->segmList)
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| 			{
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| 				// set the texture
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| 				std::uint32_t tmp_textureIndex = segmentIterator->textureIndex >= m_vTextures.size() ? m_vTextures.size() - 1 : segmentIterator->textureIndex;
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| 				m_oglTexture->setData(*m_vTextures.at(tmp_textureIndex));
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| 
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| 				// give the MVP to the shader
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| 				m_program->setUniformValue(m_uniformMVP, getMVPMatrix(modelIndex));
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| 
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| 				// calculate the number of vertex
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| 				unsigned int tmp_vertexCount(0);
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| 				for (auto&it : segmentIterator->polyIndices)
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| 					tmp_vertexCount += (it.size() - 2) * 3;
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| 
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| 				glDrawArrays(GL_TRIANGLES, tmp_offset, tmp_vertexCount);
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| 
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| 				// increase the offset
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| 				tmp_offset += tmp_vertexCount;
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| 			}
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| 		}
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| 	}
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| 	//glDrawArrays(GL_TRIANGLES, 0, sizeof(sg_vertexes) / sizeof(sg_vertexes[0]));
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| 	m_oglTexture->release();
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| 	m_vertexArray.release();
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| 	m_program->release();
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| }
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| 
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| void OpenGlViewer::printContextInformation()
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| {
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| 	QString glType;
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| 	QString glVersion;
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| 	QString glProfile;
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| 
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| 	glType = (context()->isOpenGLES()) ? "OpenGL ES" : "OpenGL";
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| 	glVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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| 
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| #define CASE(c) case QSurfaceFormat::c: glProfile = #c; break
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| 	switch (format().profile())
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| 	{
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| 		CASE(NoProfile);
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| 		CASE(CoreProfile);
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| 		CASE(CompatibilityProfile);
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| 	}
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| #undef CASE
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| 
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| 	std::cout << glType.toStdString() << " - " << glVersion.toStdString() << " (" << glProfile.toStdString() << ")";
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| }
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| 
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| QMatrix4x4 OpenGlViewer::getMVPMatrix(unsigned int index) const
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| {
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| 	return QMatrix4x4();
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| }
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| 
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| void OpenGlViewer::deleteData()
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| {
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| 	if (m_vModels != NULL)
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| 	{
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| 		while (!m_vModels->empty())
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| 		{
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| 			// remove the last Model
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| 			Model* modelVectorElement = m_vModels->back();
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| 			m_vModels->pop_back();
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| 
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| 			while (!modelVectorElement->segmList.empty())
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| 			{
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| 				// remove the last Segment
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| 				Segment* segmentVectorElement = modelVectorElement->segmList.back();
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| 				modelVectorElement->segmList.pop_back();
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| 
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| 				// delete data from Segment
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| 				delete[] segmentVectorElement->uv;
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| 				delete[] segmentVectorElement->vertex;
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| 
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| 				while (!segmentVectorElement->polyIndices.empty())
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| 				{
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| 					// clear the poly vector and remove it from the list
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| 					segmentVectorElement->polyIndices.back().clear();
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| 					segmentVectorElement->polyIndices.pop_back();
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| 				}
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| 
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| 				// delete the actual Segment
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| 				delete segmentVectorElement;
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| 			}
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| 
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| 			// delete the actual Model
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| 			delete modelVectorElement;
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| 		}
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| 
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| 		// delete the Model's Vector
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| 		delete m_vModels;
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| 	}
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| 
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| 	while (!m_vTextures.empty())
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| 	{
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| 		// remove the last texture
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| 		QImage* cursor = m_vTextures.back();
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| 		m_vTextures.pop_back();
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| 
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| 		//delete image
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| 		delete cursor;
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| 
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| 		//delete the texture
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| 		delete cursor;
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| 	}
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| }
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| 
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| 
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| /////////////////////////////////////////////////////////////////////////
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| // public functions
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| 
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| void OpenGlViewer::setData(std::vector<Model*>* models, std::vector<QImage*> textures)
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| {
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| 	m_vModels = models;
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| 	m_vTextures = textures;
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| }
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| 
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