SWBF2-Classic-Msh-Viewer/README.md

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# MshViewer
I started to learn OpenGL. Therefore i decided to implement a .msh viewer for SWBFII assets, since the old one
is not very good. But we don't have the source, so i start from the beginning.
Why OpenGL for a viewer?
well that way i can display specular and normal maps and maybe show animations, too.
### The Team
So far it is just me. If you wanna help me, let me know :D
### Licence
Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their
licence, too.
### To Do
- normal map,
- list all msh in a directory
- glow/emissive
- optional display bones, shadow, collision
- change pose
- animation