Commit Graph

9 Commits

Author SHA1 Message Date
Anakin f5863752e2 fixed the light problem,
very basic light at the moment, needs a lot of work:
- custom position,
- custom intensities,
- calculate at better positions,
others:
- adjust zoom speed
2017-01-17 18:03:47 +01:00
Anakin 1c962a481f implemented light into cpp,
bug:
everything is dark,
need to calculate the normal matrix once in cpp and not for every pixel
2017-01-17 17:48:54 +01:00
C-Fu 1bcb4d67c1 fixed wrong dimension 2017-01-17 11:37:07 +01:00
C-Fu 5191a46f72 Added light calculation to fragment shader 2017-01-17 11:32:06 +01:00
Anakin 454ed45fa1 support transparency now 2017-01-15 15:51:12 +01:00
Anakin f469dff656 added transparency support,
need to sort the transparent things to the back
2017-01-14 17:20:50 +01:00
Anakin ee8705f9e4 draw all models from vector,
window cosmetic,
next:
texture,
calculate modelmatrix from parent
2016-12-31 12:31:38 +01:00
Anakin 0499982150 move texture to GeometryEngine 2016-12-29 13:37:15 +01:00
Anakin a30f1b125c added Qt Example, next change it to fit my project 2016-12-24 16:03:37 +01:00