Commit Graph

15 Commits

Author SHA1 Message Date
Anakin ed66d77b69 still trying to draw instanced 2016-11-07 12:06:55 +01:00
Anakin bc518f58ee now you can set optional ogl version through the first 2 parameters 2016-11-01 14:16:18 +01:00
Anakin e509b1e11c display all models from a mesh,
problem, apply different model matrices for each model,
solution give a list of all models to ogl controller, where they are handled,
next steps: find solution for wrong rotation + draw ALL models instead of only the first
2016-10-30 14:22:08 +01:00
Anakin 6d5489a96c texture now is correctly displayed 2016-10-23 15:38:47 +02:00
Anakin 4f52510ff9 texture is now correctly detected and used,
there seams to be a problem with the UV. They are not correctly
2016-10-22 15:35:06 +02:00
Anakin e583c361ec fasten code,
fixed vertex crash,
still crashes while getting UV data,
vertex are not displayed correctly
2016-10-16 16:50:20 +02:00
Anakin 9700638548 integrated mesh import class into OpenGL,
Problem with STRP, indices are not logical
2016-10-16 12:33:25 +02:00
Anakin 548150f33e evaluate most of MODL chunk,
missing GEOM chunk,
2016-10-11 13:41:24 +02:00
Anakin 05b6e4f9ed started msh read in 2016-09-12 16:49:05 +02:00
Anakin 8955fc91ea OpenGLController: moved some code around
shader: throw errors
2016-09-08 17:41:26 +02:00
Anakin 11a8de82d4 fixed interaction bug 2016-09-08 11:36:57 +02:00
Anakin ee73c16e1f implemented destructor,
bug: callback does not modify the right oglcontroller
2016-09-08 11:30:00 +02:00
Anakin 57472da352 put everything into one class,
Bug: still nothing displayed
2016-09-07 16:07:56 +02:00
Anakin f824f4eb4c implement singleton pattern 2016-09-07 12:46:34 +02:00
Anakin 847b3cdee8 managed old tutorial implementation with classes.
Bugs: nothing is displayed
2016-09-06 15:15:29 +02:00