switch from QLineEdit to QSpinBox,

init SettingsWindow with default values from OglViewerWidget,
removed old qt project
This commit is contained in:
Anakin 2017-01-26 18:17:54 +01:00
parent 3167f1acb8
commit fb49d8685a
22 changed files with 124 additions and 1622 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindowClass</class>
<widget class="QMainWindow" name="MainWindowClass">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>600</width>
<height>400</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralWidget"/>
<widget class="QToolBar" name="mainToolBar">
<property name="movable">
<bool>false</bool>
</property>
<attribute name="toolBarArea">
<enum>TopToolBarArea</enum>
</attribute>
<attribute name="toolBarBreak">
<bool>false</bool>
</attribute>
</widget>
<widget class="QStatusBar" name="statusBar"/>
</widget>
<layoutdefault spacing="6" margin="11"/>
<resources>
<include location="../Resources/MainWindow.qrc"/>
</resources>
<connections/>
</ui>

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#pragma once
#include <fstream>
#include <vector>
#include <QMatrix4x4>
//TODO: shouldn't be here
enum ModelTyp {
null,
dynamicMesh,
cloth,
bone,
staticMesh,
shadowMesh = 6
};
struct BoundingBox {
float quaternion[4];
float center[3];
float extents[3];
};
struct Segment {
std::uint32_t textureIndex = 0;
float* vertex = nullptr;
float* uv = nullptr;
std::vector<std::vector<std::uint32_t>> polyIndices; // indices into vertex array
};
struct Model {
std::string name = "";
std::string parent = "";
ModelTyp type = null; //TODO: should be removed
std::int32_t renderFlags = -1; //TODO: should be removed
QMatrix4x4 m4x4Translation;
std::vector<Segment*> segmList;
};
class FileInterface
{
public:
FileInterface(const char* path)
: m_vModels(new std::vector<Model*>)
{
//open file
m_fsMesh.open(path, std::ios::in | std::ios::binary);
if (!m_fsMesh.is_open())
throw std::invalid_argument(std::string("file not found: ") += path);
};
virtual ~FileInterface()
{
// close file
m_fsMesh.close();
//clean up
m_vTextureNames.clear();
};
protected:
std::vector<Model*>* m_vModels;
std::fstream m_fsMesh;
std::vector<std::string> m_vTextureNames;
BoundingBox m_sceneBbox;
virtual void import() = 0;
public:
virtual std::vector<Model*>* getModels() const { return m_vModels; };
virtual std::vector<std::string> getTextureNames() const { return m_vTextureNames; };
virtual BoundingBox getBoundingBox() const { return m_sceneBbox; };
};

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#pragma once
#include <QtWidgets/QMainWindow>
#include "ui_MainWindow.h"
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = Q_NULLPTR);
~MainWindow();
// Variables
private:
Ui::MainWindowClass* ui;
// Functions
private:
void setupWindow();
void import(const char* path);
// Slots
private slots:
void openFile();
void aboutFile();
// Override Functions
protected:
virtual void keyPressEvent(QKeyEvent * keyEvent) override final;
};

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#pragma once
#include "FileInterface.h"
struct ChunkHeader {
char name[5];
std::uint32_t size;
std::streampos position;
};
class MshFile : public FileInterface
{
public:
MshFile(const char* path);
~MshFile();
private:
virtual void import() override final;
void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t length);
void analyseMsh2Chunks(std::list<ChunkHeader*> &chunkList);
void analyseMatdChunks(std::list<ChunkHeader*> &chunkList);
void analyseModlChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void analyseGeomChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void analyseSegmChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void analyseClthChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
void readVertex(Segment* dataDestination, std::streampos position);
void readUV(Segment* dataDestination, std::streampos position);
};

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#pragma once
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLBuffer>
#include <QOPenGLVertexArrayObject>
#include <QOpenGlShaderProgram>
#include "..\Header\Texture.h"
#include "..\Header\FileInterface.h"
struct Vertex {
GLfloat position[3];
GLfloat uv[2];
};
struct TextureData {
bool alpha;
std::uint32_t width;
std::uint32_t height;
std::vector<std::uint8_t>* data;
};
class OpenGlViewer : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
OpenGlViewer(QWidget *parent);
~OpenGlViewer();
private:
// OpenGL ======================================
int m_uniformMVP;
GLuint m_oglTexture;
GLuint m_vertexBuffer;
QOpenGLVertexArrayObject m_vertexArray;
QOpenGLShaderProgram* m_program = nullptr;
// Data ========================================
std::vector<Model*>* m_vModels = nullptr;
std::vector<TextureData*>* m_vTextures = nullptr;
BoundingBox m_sceneBoundings;
// Transformation ==============================
float m_fRotX = 0;
float m_fRotY = 0;
float m_fRotZ = 0;
float m_fTranX = 0;
float m_fTranY = 0;
float m_fTranZ = 0;
// Camera ======================================
float m_fFOV = 45.0f;
float m_fMinView = 0.1f;
float m_fMaxView = 100.0f;
private:
virtual void initializeGL() override final;
virtual void paintGL() override final;
void printContextInformation();
QMatrix4x4 getModelMatrix(unsigned int index) const;
QMatrix4x4 getMVPMatrix(unsigned int index) const;
void deleteData();
public:
void setData(std::vector<Model*>* models, std::vector<TextureData*>* textures, BoundingBox bbox);
};

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#pragma once
#include <vector>
class TextureTGA
{
public:
TextureTGA(const char* filePath);
~TextureTGA();
private:
std::vector<std::uint8_t>* vui8Pixels;
std::uint32_t ui32BpP;
std::uint32_t ui32Width;
std::uint32_t ui32Height;
public:
std::vector<std::uint8_t>* getData() const;
bool hasAlpha() const;
std::uint32_t getWidth() const;
std::uint32_t getHeight() const;
};

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#pragma once
#define WINDOW_NAME "Mesh Viewer"
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define DEFAULT_STATUS_MESSAGE "Mesh Viewer pre alpha by Anakin"

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<RCC>
<qresource prefix="/MainWindow">
<file>icon.ico</file>
</qresource>
<qresource prefix="/shaders">
<file>simple.frag</file>
<file>simple.vert</file>
<file>TextureShader.frag</file>
<file>TextureShader.vert</file>
</qresource>
</RCC>

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#version 330
// Input
in vec2 UV;
// Output
out vec4 color;
void main()
{
color = {255,0,0};//texture(textureSampler, UV).rgb;
}

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#version 330
// Input vertex data, different for all executions of this shader
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexUV;
// Input that stay constant fpr the whole mesh
uniform mat4 MVP;
// Output
out vec2 UV;
void main()
{
gl_Position = MVP * vec4(vertexPosition, 1);
UV = vertexUV;
}

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#version 330
in vec4 vColor;
out vec4 fColor;
void main()
{
fColor = vColor;
}

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#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 color;
out vec4 vColor;
void main()
{
gl_Position = vec4(position, 1.0);
vColor = vec4(color, 1.0);
}

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#include "..\Header\MainWindow.h"
#include "..\Header\OpenGlViewer.h"
#include "..\Header\MshFile.h"
#include "..\Header\defines.h"
#include <QKeyEvent>
#include <QMessageBox>
#include <QFileDialog>
/////////////////////////////////////////////////////////////////////////
// constructor/destructor
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui (new Ui::MainWindowClass)
{
setupWindow();
}
MainWindow::~MainWindow()
{
delete ui;
}
/////////////////////////////////////////////////////////////////////////
// private functions
void MainWindow::setupWindow()
{
ui->setupUi(this);
this->setWindowTitle(WINDOW_NAME);
this->setWindowIcon(QIcon(":/MainWindow/icon.ico"));
this->resize(WINDOW_WIDTH, WINDOW_HEIGHT);
this->setCentralWidget(new OpenGlViewer(this));
ui->mainToolBar->addAction("Open File", this, &MainWindow::openFile);
ui->mainToolBar->addAction("File Info", this, &MainWindow::aboutFile);
ui->statusBar->showMessage(DEFAULT_STATUS_MESSAGE);
}
void MainWindow::import(const char * path)
{
// variables
std::vector<Model*>* tmp_models = nullptr;
std::vector<TextureData*>* tmp_textures = new std::vector<TextureData*>;
std::vector<std::string> tmp_texNames;
BoundingBox tmp_bbox;
// model file
try
{
MshFile file(path);
tmp_models = file.getModels();
tmp_texNames = file.getTextureNames();
tmp_bbox = file.getBoundingBox();
}
catch (std::invalid_argument e)
{
QMessageBox msg(this);
msg.addButton(QMessageBox::Ok);
msg.setText(QString::fromStdString(e.what()));
msg.setIcon(QMessageBox::Critical);
msg.setWindowTitle("Open File Error");
msg.exec();
return;
}
// parth to texture
std::string tmp_path = path;
while (tmp_path.back() != '/' && tmp_path.back() != '\\')
tmp_path.pop_back();
// load all textures
for (auto& texIt : tmp_texNames)
{
TextureData* new_data = new TextureData;
try
{
TextureTGA tmp_texFile(std::string(tmp_path + texIt).c_str());
new_data->alpha = tmp_texFile.hasAlpha();
new_data->width = tmp_texFile.getWidth();
new_data->height = tmp_texFile.getHeight();
new_data->data = tmp_texFile.getData();
}
catch (std::invalid_argument e)
{
new_data->alpha = true;
new_data->width = 1;
new_data->height = 1;
new_data->data = new std::vector<std::uint8_t>({ 0, 0, 255, 255 });
}
tmp_textures->push_back(new_data);
}
// add a solid default color at the end (maybe there is an invalid index later)
TextureData* new_data = new TextureData;
new_data->alpha = true;
new_data->width = 1;
new_data->height = 1;
new_data->data = new std::vector<std::uint8_t>({ 0, 0, 255, 255 });
tmp_textures->push_back(new_data);
// clean up texture name list
tmp_texNames.clear();
// give the data to the viewer
OpenGlViewer* tmp_viewer = dynamic_cast<OpenGlViewer*>(centralWidget());
tmp_viewer->setData(tmp_models, tmp_textures, tmp_bbox);
}
/////////////////////////////////////////////////////////////////////////
// private slots
void MainWindow::openFile()
{
QString fileName = QFileDialog::getOpenFileName(this, "Open File", "../Release/Msh", "Mesh (*.msh)");
import(fileName.toStdString().c_str());
}
void MainWindow::aboutFile()
{
//TODO: Open Window with file information
QMessageBox* dialog = new QMessageBox(QMessageBox::Information, WINDOW_NAME, "File Info", QMessageBox::StandardButton::Close, this, Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint);
dialog->setDetailedText("This is the cool detailed text\n");
dialog->exec();
}
/////////////////////////////////////////////////////////////////////////
// events
void MainWindow::keyPressEvent(QKeyEvent * keyEvent)
{
switch (keyEvent->key())
{
case Qt::Key::Key_Escape:
close();
break;
}
QMainWindow::keyPressEvent(keyEvent);
}

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#include "..\Header\MshFile.h"
#include <iostream>
// helper function to save data from file to any variable type
#define F2V(variableName) reinterpret_cast<char*>(&variableName)
/////////////////////////////////////////////////////////////////////////
// public constructor/destructor
MshFile::MshFile(const char * path)
: FileInterface(path)
{
import();
}
MshFile::~MshFile()
{
}
/////////////////////////////////////////////////////////////////////////
// private functions
void MshFile::import()
{
// go to file size information
m_fsMesh.seekg(4);
std::uint32_t tmp_fileSize;
std::list<ChunkHeader*> tmp_mainChunks;
// get all chunks under HEDR
m_fsMesh.read(F2V(tmp_fileSize), sizeof(tmp_fileSize));
loadChunks(tmp_mainChunks, m_fsMesh.tellg(), tmp_fileSize);
// evaulate HEDR subchunks (= find MSH2)
for (ChunkHeader* it : tmp_mainChunks)
{
if (!strcmp("MSH2", it->name))
{
// get all subchunks
std::list<ChunkHeader*> tmp_msh2Chunks;
loadChunks(tmp_msh2Chunks, it->position, it->size);
// evaluate MSH2 subchunks
analyseMsh2Chunks(tmp_msh2Chunks);
// clean up
while (!tmp_msh2Chunks.empty())
{
ChunkHeader* curs = tmp_msh2Chunks.front();
tmp_msh2Chunks.pop_front();
delete curs;
}
}
}
// clean up
while (!tmp_mainChunks.empty())
{
ChunkHeader* cur = tmp_mainChunks.front();
tmp_mainChunks.pop_front();
delete cur;
}
}
void MshFile::loadChunks(std::list<ChunkHeader*>& destination, std::streampos start, const std::uint32_t length)
{
// jump to first chunk
m_fsMesh.seekg(start);
do
{
ChunkHeader* tmp_header = new ChunkHeader();
// get information
m_fsMesh.read(F2V(tmp_header->name[0]), sizeof(tmp_header->name) - 1);
m_fsMesh.read(F2V(tmp_header->size), sizeof(tmp_header->size));
tmp_header->position = m_fsMesh.tellg();
// store information
destination.push_back(tmp_header);
// jump to next header
m_fsMesh.seekg(tmp_header->size, std::ios_base::cur);
// out of file. Maybe a size information is corrupted
if (!m_fsMesh.good())
{
//TODO: different way for output
std::cout << "WARNING: corrupted file. Trying to continue" << std::endl;
m_fsMesh.clear();
break;
}
} while (m_fsMesh.tellg() - start != length);
}
void MshFile::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
{
for (auto& it : chunkList)
{
// scene information
if (!strcmp("SINF", it->name))
{
// get SINF subchunks
std::list<ChunkHeader*> tmp_sinfChunks;
loadChunks(tmp_sinfChunks, it->position, it->size);
// evaluate SINF subchunks
for (auto& it : tmp_sinfChunks)
{
if (!strcmp("BBOX", it->name))
{
m_fsMesh.seekg(it->position);
// read in the quaternion
for (int i = 0; i < 4; i++)
m_fsMesh.read(F2V(m_sceneBbox.quaternion[i]), sizeof(float));
//read in the center
for (int i = 0; i < 3; i++)
m_fsMesh.read(F2V(m_sceneBbox.center[i]), sizeof(float));
//read in the extents
for (int i = 0; i < 3; i++)
m_fsMesh.read(F2V(m_sceneBbox.extents[i]), sizeof(float));
}
}
// clean up SINF subchunks
for (ChunkHeader* it : tmp_sinfChunks)
delete it;
}
// material list
else if (!strcmp("MATL", it->name))
{
// "useless" information how many MATD follow, jump over it
m_fsMesh.seekg(it->position);
m_fsMesh.seekg(sizeof(std::uint32_t), std::ios_base::cur);
// get all MATL subchunk
std::list<ChunkHeader*> tmp_matlChunks;
loadChunks(tmp_matlChunks, m_fsMesh.tellg(), it->size - 4);
// evaluate MATL subchunks
for (auto& it : tmp_matlChunks)
{
// This shouldn't be anything else than MATD
if (!strcmp("MATD", it->name))
{
// get all subchunks from MATD
std::list<ChunkHeader*> tmp_matdChunks;
loadChunks(tmp_matdChunks, it->position, it->size);
m_vTextureNames.push_back("");
// analyse MATD subchunks
analyseMatdChunks(tmp_matdChunks);
// clean up MATD subchunks
while (!tmp_matdChunks.empty())
{
ChunkHeader* cur = tmp_matdChunks.front();
tmp_matdChunks.pop_front();
delete cur;
}
}
}
// clean up MATL subchunks
while (!tmp_matlChunks.empty())
{
ChunkHeader* cur = tmp_matlChunks.front();
tmp_matlChunks.pop_front();
delete cur;
}
}
// model
else if (!strcmp("MODL", it->name))
{
Model* new_model = new Model;
// get all MODL subchunks
std::list<ChunkHeader*> tmp_chunks;
loadChunks(tmp_chunks, it->position, it->size);
// evaluate MODL subchunks
analyseModlChunks(new_model, tmp_chunks);
//clean up MODL subchunks
while (!tmp_chunks.empty())
{
ChunkHeader* cur = tmp_chunks.front();
tmp_chunks.pop_front();
delete cur;
}
// save Model data
m_vModels->push_back(new_model);
}
}
}
void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
{
for (auto& it : chunkList)
{
if (!strcmp("TX0D", it->name))
{
m_fsMesh.seekg(it->position);
char* buffer = new char[it->size + 1];
*buffer = { 0 };
m_fsMesh.read(buffer, it->size);
m_vTextureNames.back() = buffer;
delete[] buffer;
}
}
}
void MshFile::analyseModlChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
{
for (auto& it : chunkList)
{
// model type
if (!strcmp("MTYP", it->name))
{
m_fsMesh.seekg(it->position);
std::uint32_t tmp_type;
m_fsMesh.read(F2V(tmp_type), sizeof(tmp_type));
dataDestination->type = (ModelTyp)tmp_type;
}
// parent name
else if (!strcmp("PRNT", it->name))
{
m_fsMesh.seekg(it->position);
char* buffer = new char[it->size + 1];
*buffer = { 0 };
m_fsMesh.read(buffer, it->size);
dataDestination->parent = buffer;
delete[] buffer;
}
// model name
else if (!strcmp("NAME", it->name))
{
m_fsMesh.seekg(it->position);
char* buffer = new char[it->size + 1];
*buffer = { 0 };
m_fsMesh.read(buffer, it->size);
dataDestination->name = buffer;
delete[] buffer;
}
// render flags
else if (!strcmp("FLGS", it->name))
{
m_fsMesh.seekg(it->position);
m_fsMesh.read(F2V(dataDestination->renderFlags), sizeof(dataDestination->renderFlags));
}
// translation
else if (!strcmp("TRAN", it->name))
{
float tmp_scale[3];
float tmp_rotation[4];
float tmp_trans[3];
m_fsMesh.seekg(it->position);
// read in the data
for (int i = 0; i < 3; i++)
m_fsMesh.read(F2V(tmp_scale[i]), sizeof(float));
for (int i = 0; i < 4; i++)
m_fsMesh.read(F2V(tmp_rotation[i]), sizeof(float));
for (int i = 0; i < 3; i++)
m_fsMesh.read(F2V(tmp_trans[i]), sizeof(float));
// modify the matrix
dataDestination->m4x4Translation.scale(tmp_scale[0], tmp_scale[1], tmp_scale[2]);
dataDestination->m4x4Translation.rotate(QQuaternion(tmp_rotation[3], tmp_rotation[0], tmp_rotation[1], tmp_rotation[2]));
dataDestination->m4x4Translation.translate(tmp_trans[0], tmp_trans[1], tmp_trans[2]);
}
// geometry data
else if (!strcmp("GEOM", it->name))
{
// get all GEOM subchunks
std::list<ChunkHeader*> tmp_geomChunks;
loadChunks(tmp_geomChunks, it->position, it->size);
// evaluate GEOM subchunks
analyseGeomChunks(dataDestination, tmp_geomChunks);
// clean up GEOM subchunks
while (!tmp_geomChunks.empty())
{
ChunkHeader* cur = tmp_geomChunks.front();
tmp_geomChunks.pop_front();
delete cur;
}
}
}
}
void MshFile::analyseGeomChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
{
for (auto& it : chunkList)
{
// segment
if (!strcmp("SEGM", it->name))
{
// get all SEGM subchunks
std::list<ChunkHeader*> tmp_segmChunks;
loadChunks(tmp_segmChunks, it->position, it->size);
// evaluate SEGM subchunks
analyseSegmChunks(dataDestination, tmp_segmChunks);
// clean up SEGM subchunk
while (!tmp_segmChunks.empty())
{
ChunkHeader* cur = tmp_segmChunks.front();
tmp_segmChunks.pop_front();
delete cur;
}
}
// cloth
else if (!strcmp("CLTH", it->name))
{
// get all CLTH subchunks
std::list<ChunkHeader*> tmp_clthChunks;
loadChunks(tmp_clthChunks, it->position, it->size);
// evaluate CLTH subchunks
analyseClthChunks(dataDestination, tmp_clthChunks);
// clean up CLTH subchunks
while (!tmp_clthChunks.empty())
{
ChunkHeader* cur = tmp_clthChunks.front();
tmp_clthChunks.pop_front();
delete cur;
}
}
}
}
void MshFile::analyseSegmChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
{
Segment* new_segment = new Segment;
for (auto& it : chunkList)
{
// material index
if (!strcmp("MATI", it->name))
{
m_fsMesh.seekg(it->position);
m_fsMesh.read(F2V(new_segment->textureIndex), sizeof(new_segment->textureIndex));
}
// position list (vertex)
else if (!strcmp("POSL", it->name))
{
readVertex(new_segment, it->position);
}
// normals
/*else if (!strcmp("NRML", it->name))
{
fsMesh.seekg(it->position);
std::uint32_t tempSize;
fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
// List of normals
// long int - 4 - number of normal vectores stored in this list
// float[3][] - 12 each - UVW vector for each vertex
}*/
// uv
else if (!strcmp("UV0L", it->name))
{
readUV(new_segment, it->position);
}
// polygons (indices into vertex/uv list)
else if (!strcmp("STRP", it->name))
{
// don't get null, bone, shadowMesh and hidden mesh indices
if (dataDestination->type == null ||
dataDestination->type == bone ||
dataDestination->type == shadowMesh ||
dataDestination->renderFlags == 1)
continue;
// jump to the data section and read the size;
std::uint32_t tmp_size;
m_fsMesh.seekg(it->position);
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
int highBitCount(0);
std::vector<uint32_t> new_poly;
for (unsigned int i = 0; i < tmp_size; i++)
{
// ReadData
std::uint16_t tmp_value;
m_fsMesh.read(F2V(tmp_value), sizeof(tmp_value));
// Check if highbit is set
if (tmp_value >> 15)
{
highBitCount++;
// remove the high bit, to get the actually value
tmp_value = (std::uint16_t(tmp_value << 1) >> 1);
}
// save data
new_poly.push_back((std::uint32_t)tmp_value);
// if the last 2 highBits are set, it was a new poly
if (highBitCount == 2)
{
// reset highBitCount
highBitCount = 0;
// remove the last two values..
std::uint32_t temp[2];
for (int i = 0; i < 2; i++)
{
temp[i] = new_poly.back();
new_poly.pop_back();
}
// ..save the old polygon..
new_segment->polyIndices.push_back(new_poly);
// ..and move the values to a new polygon
new_poly.clear();
for (int i = 1; i >= 0; i--)
new_poly.push_back(temp[i]);
} // if high bit set
} // for all values
// save the last polygon (no 2 high bit followed)
new_segment->polyIndices.push_back(new_poly);
// kick the first element, it's empty as a reason of the algo above;
new_segment->polyIndices.erase(new_segment->polyIndices.begin());
}
}
dataDestination->segmList.push_back(new_segment);
}
void MshFile::analyseClthChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
{
Segment* new_segment = new Segment;
for (auto& it : chunkList)
{
// texture name
if (!strcmp("CTEX", it->name))
{
// read the texture name
m_fsMesh.seekg(it->position);
char* buffer = new char[it->size + 1];
*buffer = { 0 };
m_fsMesh.read(buffer, it->size);
// search if it is already known
bool tmp_found(false);
for (unsigned int i = 0; i < m_vTextureNames.size(); i++)
{
if (!strcmp(buffer, m_vTextureNames[i].c_str()))
{
// if found, save the index and stop searching
new_segment->textureIndex = i;
tmp_found = true;
break;
}
}
// if it was not found add the texturename to the list
if (!tmp_found)
{
m_vTextureNames.push_back(std::string(buffer));
new_segment->textureIndex = m_vTextureNames.size() - 1;
}
delete[] buffer;
}
// position list (vertex)
else if (!strcmp("CPOS", it->name))
{
readVertex(new_segment, it->position);
}
// uv
else if (!strcmp("CUV0", it->name))
{
readUV(new_segment, it->position);
}
// triangles (indices into vertex/uv list)
else if (!strcmp("CMSH", it->name))
{
// jump to the data section and read the size;
std::uint32_t tmp_size;
m_fsMesh.seekg(it->position);
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
std::vector<uint32_t> new_poly;
// for every triangle..
for (unsigned int i = 0; i < tmp_size * 3; i += 3)
{
new_poly.clear();
// ..get the 3 indices and save them
for (int j = 0; j < 3; j++)
{
std::uint32_t tmp_value;
m_fsMesh.read(F2V(tmp_value), sizeof(std::uint32_t));
new_poly.push_back(tmp_value);
}
new_segment->polyIndices.push_back(new_poly);
}
}
}
dataDestination->segmList.push_back(new_segment);
}
void MshFile::readVertex(Segment * dataDestination, std::streampos position)
{
std::uint32_t tmp_size;
m_fsMesh.seekg(position);
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
dataDestination->vertex = new float[tmp_size * 3];
for (unsigned int i = 0; i < tmp_size * 3; i++)
m_fsMesh.read(F2V(dataDestination->vertex[i]), sizeof(float));
}
void MshFile::readUV(Segment * dataDestination, std::streampos position)
{
std::uint32_t tmp_size;
m_fsMesh.seekg(position);
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
dataDestination->uv = new float[tmp_size * 2];
for (unsigned int i = 0; i < tmp_size * 2; i++)
m_fsMesh.read(F2V(dataDestination->uv[i]), sizeof(float));
}

View File

@ -1,372 +0,0 @@
#include "..\Header\OpenGlViewer.h"
#include <cmath>
#include <iostream>
#include <QMessageBox>
/////////////////////////////////////////////////////////////////////////
// Defined values
//opengl
#define DEFAULT_MAJOR_VERSION 4
#define DEFAULT_MINOR_VERSION 5
#define DEAFAULT_BACKGROUND 0.5000f, 0.8000f, 1.0000f, 0.0000f
//piplines
#define VERTEX_INDEX_XYZ 0
#define VERTEX_INDEX_UV 1
#define VERTEX_COMPONENTS_XYZ 3
#define VERTEX_COMPONENTS_UV 2
#define VERTEX_SIZE_XYZ (sizeof(float) * VERTEX_COMPONENTS_XYZ)
#define VERTEX_SIZE_UV (sizeof(float) * VERTEX_COMPONENTS_UV)
#define VERTEX_OFFSET_XYZ 0
#define VERTEX_OFFSET_UV (VERTEX_SIZE_XYZ)
/////////////////////////////////////////////////////////////////////////
// public constructor/destructor
OpenGlViewer::OpenGlViewer(QWidget *parent)
: QOpenGLWidget(parent)
{
QSurfaceFormat format;
format.setRenderableType(QSurfaceFormat::OpenGL);
format.setSamples(4);
format.setProfile(QSurfaceFormat::CoreProfile);
format.setVersion(DEFAULT_MAJOR_VERSION, DEFAULT_MINOR_VERSION);
setFormat(format);
//TODO: mouse, move, key, drag/drop, scroll, resize
}
OpenGlViewer::~OpenGlViewer()
{
glDeleteTextures(1, &m_oglTexture);
glDeleteBuffers(1, &m_vertexBuffer);
m_vertexArray.destroy();
delete m_program;
deleteData();
}
/////////////////////////////////////////////////////////////////////////
// private functions
void OpenGlViewer::initializeGL()
{
initializeOpenGLFunctions();
printContextInformation();
// set Background
glClearColor(DEAFAULT_BACKGROUND);
//TODO: z-order?
// draw vertices only from one side
glEnable(GL_CULL_FACE);
// Create texture
glGenTextures(1, &m_oglTexture);
glBindTexture(GL_TEXTURE_2D, m_oglTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
// Create Shader
m_program = new QOpenGLShaderProgram();
m_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/simple.vert");
m_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/simple.frag");
m_program->link();
m_program->bind();
// get Uniform location
//TODO: faster to give everything to shader and calculate there?
m_uniformMVP = m_program->uniformLocation("MVP");
// Create Vertex Buffer
glGenBuffers(1, &m_vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer);
// Create Vertex Array Object
m_vertexArray.create();
m_vertexArray.bind();
m_program->enableAttributeArray(0);
m_program->enableAttributeArray(1);
m_program->setAttributeBuffer(VERTEX_INDEX_XYZ, GL_FLOAT, VERTEX_OFFSET_XYZ, VERTEX_COMPONENTS_XYZ, sizeof(Vertex));
m_program->setAttributeBuffer(VERTEX_INDEX_UV, GL_FLOAT, VERTEX_OFFSET_UV, VERTEX_COMPONENTS_UV, sizeof(Vertex));
// unbind everything
m_vertexArray.release();
glBindBuffer(GL_ARRAY_BUFFER, 0);
m_program->release();
}
void OpenGlViewer::paintGL()
{
//TODO: paint here
glClear(GL_COLOR_BUFFER_BIT);
m_program->bind();
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_oglTexture);
m_program->setUniformValue("textureSampler", 0);
if (m_vModels != nullptr)
{
int tmp_offset(0);
for (unsigned int modelIndex = 0; modelIndex < m_vModels->size(); modelIndex++)
{
// skip null, bones, shadowMesh, hidden things
if (m_vModels->at(modelIndex)->type == null ||
m_vModels->at(modelIndex)->type == bone ||
m_vModels->at(modelIndex)->type == shadowMesh ||
m_vModels->at(modelIndex)->renderFlags == 1)
continue;
for (auto& segmentIterator : m_vModels->at(modelIndex)->segmList)
{
// set the texture
std::uint32_t tmp_textureIndex = segmentIterator->textureIndex >= m_vTextures->size() ? m_vTextures->size() - 1 : segmentIterator->textureIndex;
glTexImage2D(
GL_TEXTURE_2D,
0,
m_vTextures->at(tmp_textureIndex)->alpha ? GL_RGBA : GL_RGB,
m_vTextures->at(tmp_textureIndex)->width,
m_vTextures->at(tmp_textureIndex)->height,
0,
m_vTextures->at(tmp_textureIndex)->alpha ? GL_BGRA : GL_BGR,
GL_UNSIGNED_BYTE,
m_vTextures->at(tmp_textureIndex)->data->data()
);
glGenerateMipmap(GL_TEXTURE_2D);
// give the MVP to the shader
m_program->setUniformValue(m_uniformMVP, getMVPMatrix(modelIndex));
// calculate the number of vertex
unsigned int tmp_vertexCount(0);
for (auto&it : segmentIterator->polyIndices)
tmp_vertexCount += (it.size() - 2) * 3;
glDrawArrays(GL_TRIANGLES, tmp_offset, tmp_vertexCount);
// increase the offset
tmp_offset += tmp_vertexCount;
}
}
}
m_program->release();
this->frameSwapped();
}
void OpenGlViewer::printContextInformation()
{
QString glType;
QString glVersion;
QString glProfile;
glType = (context()->isOpenGLES()) ? "OpenGL ES" : "OpenGL";
glVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION));
#define CASE(c) case QSurfaceFormat::c: glProfile = #c; break
switch (format().profile())
{
CASE(NoProfile);
CASE(CoreProfile);
CASE(CompatibilityProfile);
}
#undef CASE
std::cout << glType.toStdString() << " - " << glVersion.toStdString() << " (" << glProfile.toStdString() << ")";
}
QMatrix4x4 OpenGlViewer::getModelMatrix(unsigned int index) const
{
QMatrix4x4 tmp_parent;
for (unsigned int loop = 0; loop < m_vModels->size(); loop++)
{
if (!strcmp(m_vModels->at(index)->parent.c_str(), m_vModels->at(loop)->name.c_str()))
{
tmp_parent = getModelMatrix(loop);
break;
}
}
return tmp_parent * m_vModels->at(index)->m4x4Translation;
}
QMatrix4x4 OpenGlViewer::getMVPMatrix(unsigned int index) const
{
QMatrix4x4 tmp_mvp;
// projection
tmp_mvp.perspective(m_fFOV, float(QWidget::width()) / float(QWidget::height()), m_fMinView, m_fMaxView);
// view
tmp_mvp.lookAt(QVector3D(m_fTranX, m_fTranY, m_fTranZ), QVector3D(m_fTranX, m_fTranY, m_fTranZ - 1), QVector3D(0, 0, 1));
// user controlled rotation
tmp_mvp.rotate(m_fRotX, QVector3D(1, 0, 0));
tmp_mvp.rotate(m_fRotY, QVector3D(0, 1, 0));
tmp_mvp.rotate(m_fRotZ, QVector3D(0, 0, 1));
//scale to 1
float maxExtent = std::max(std::max(m_sceneBoundings.extents[0], m_sceneBoundings.extents[1]), m_sceneBoundings.extents[2]);
tmp_mvp.scale(1 / maxExtent);
// move to center
tmp_mvp.translate(-m_sceneBoundings.center[0], -m_sceneBoundings.center[1], -m_sceneBoundings.center[2]);
return tmp_mvp * getModelMatrix(index);
}
void OpenGlViewer::deleteData()
{
if (m_vModels != nullptr)
{
while (!m_vModels->empty())
{
// remove the last Model
Model* modelVectorElement = m_vModels->back();
m_vModels->pop_back();
while (!modelVectorElement->segmList.empty())
{
// remove the last Segment
Segment* segmentVectorElement = modelVectorElement->segmList.back();
modelVectorElement->segmList.pop_back();
// delete data from Segment
delete[] segmentVectorElement->uv;
delete[] segmentVectorElement->vertex;
while (!segmentVectorElement->polyIndices.empty())
{
// clear the poly vector and remove it from the list
segmentVectorElement->polyIndices.back().clear();
segmentVectorElement->polyIndices.pop_back();
}
// delete the actual Segment
delete segmentVectorElement;
}
// delete the actual Model
delete modelVectorElement;
}
// delete the Model's Vector
delete m_vModels;
}
if (m_vTextures != nullptr)
{
while (!m_vTextures->empty())
{
// remove the last texture
TextureData* cursor = m_vTextures->back();
m_vTextures->pop_back();
cursor->data->clear();
delete cursor->data;
//delete image
delete cursor;
}
// delete the Textrue's Vector
delete m_vTextures;
}
}
/////////////////////////////////////////////////////////////////////////
// public functions
void OpenGlViewer::setData(std::vector<Model*>* models, std::vector<TextureData*>* textures, BoundingBox bbox)
{
// new Data, so clean up the old things
deleteData();
// save the variables
m_vModels = models;
m_vTextures = textures;
m_sceneBoundings = bbox;
// collect vertex data of all models
std::vector<Vertex> tmp_bufferData;
for (auto& modIt : *m_vModels) // for every model chunk
{
for (auto& segIt : modIt->segmList) // for every cluster
{
for (auto& mshIt : segIt->polyIndices) // for every polygon
{
if (mshIt.size() >= 3) // multipoly
{
// for every triangle of the multi polygon
for (unsigned int tri = 0; tri < mshIt.size() - 2; tri++)
{
// for every edge of the triangle
for (int triEdge = 0; triEdge < 3; triEdge++)
{
Vertex tempVertex;
// every edge has 3 coordinates
for (int j = 0; j < 3; j++)
tempVertex.position[j] = (GLfloat)segIt->vertex[mshIt[tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)] * 3 + j];
// and 2 UV
if (segIt->uv == NULL)
{
tempVertex.uv[0] = 1.0;
tempVertex.uv[1] = 1.0;
}
else
{
for (int j = 0; j < 2; j++)
tempVertex.uv[j] = (GLfloat)segIt->uv[mshIt[tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)] * 2 + j];
}
tmp_bufferData.push_back(tempVertex);
}
}
}
else // this shouldn't happen (polygon with less then 3 vertex)
{
deleteData();
QMessageBox msg(this);
msg.addButton(QMessageBox::Ok);
msg.setText("You have polygons with less then 3 vertices!");
msg.setIcon(QMessageBox::Critical);
msg.setWindowTitle("Open File Error");
msg.exec();
return;
}
}
}
}
glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer);
glBufferData(
GL_ARRAY_BUFFER,
sizeof(Vertex) * tmp_bufferData.size(),
tmp_bufferData.data(),
GL_STATIC_DRAW
);
glBindBuffer(GL_ARRAY_BUFFER, 0);
tmp_bufferData.clear();
}

View File

@ -1,119 +0,0 @@
#include "Texture.h"
#include <fstream>
TextureTGA::TextureTGA(const char * filePath)
{
// open the file
std::fstream fsPicture(filePath, std::ios::in | std::ios::binary);
if (!fsPicture.is_open())
throw std::invalid_argument(std::string("file not found: ") += filePath);
// read in the header
std::uint8_t ui8x18Header[19] = { 0 };
fsPicture.read(reinterpret_cast<char*>(&ui8x18Header), sizeof(ui8x18Header)-1);
//get variables
vui8Pixels = new std::vector<std::uint8_t>;
bool bCompressed;
std::uint32_t ui32IDLength;
std::uint32_t ui32PicType;
std::uint32_t ui32PaletteLength;
std::uint32_t ui32Size;
// extract all information from header
ui32IDLength = ui8x18Header[0];
ui32PicType = ui8x18Header[2];
ui32PaletteLength = ui8x18Header[6] * 0x100 + ui8x18Header[5];
ui32Width = ui8x18Header[13] * 0x100 + ui8x18Header[12];
ui32Height = ui8x18Header[15] * 0x100 + ui8x18Header[14];
ui32BpP = ui8x18Header[16];
// calculate some more information
ui32Size = ui32Width * ui32Height * ui32BpP/8;
bCompressed = ui32PicType == 9 || ui32PicType == 10;
vui8Pixels->resize(ui32Size);
// jump to the data block
fsPicture.seekg(ui32IDLength + ui32PaletteLength, std::ios_base::cur);
// If not compressed 24 or 32 bit
if (ui32PicType == 2 && (ui32BpP == 24 || ui32BpP == 32))
{
fsPicture.read(reinterpret_cast<char*>(vui8Pixels->data()), ui32Size);
}
// else if compressed 24 or 32 bit
else if (ui32PicType == 10 && (ui32BpP == 24 || ui32BpP == 32)) // compressed
{
std::uint8_t tempChunkHeader;
std::uint8_t tempData[5];
unsigned int tempByteIndex = 0;
do {
fsPicture.read(reinterpret_cast<char*>(&tempChunkHeader), sizeof(tempChunkHeader));
if (tempChunkHeader >> 7) // repeat count
{
// just use the first 7 bits
tempChunkHeader = (uint8_t(tempChunkHeader << 1) >> 1);
fsPicture.read(reinterpret_cast<char*>(&tempData), ui32BpP/8);
for (int i = 0; i <= tempChunkHeader; i++)
{
vui8Pixels->at(tempByteIndex++) = tempData[0];
vui8Pixels->at(tempByteIndex++) = tempData[1];
vui8Pixels->at(tempByteIndex++) = tempData[2];
if(ui32BpP == 32) vui8Pixels->at(tempByteIndex++) = tempData[3];
}
}
else // data count
{
// just use the first 7 bits
tempChunkHeader = (uint8_t(tempChunkHeader << 1) >> 1);
for (int i = 0; i <= tempChunkHeader; i++)
{
fsPicture.read(reinterpret_cast<char*>(&tempData), ui32BpP/8);
vui8Pixels->at(tempByteIndex++) = tempData[0];
vui8Pixels->at(tempByteIndex++) = tempData[1];
vui8Pixels->at(tempByteIndex++) = tempData[2];
if (ui32BpP == 32) vui8Pixels->at(tempByteIndex++) = tempData[3];
}
}
} while (tempByteIndex < ui32Size);
}
// not useable format
else
{
fsPicture.close();
throw std::invalid_argument("Invaild File Format! Required 24 or 31 Bit Image.");
}
fsPicture.close();
}
TextureTGA::~TextureTGA()
{
}
std::vector<std::uint8_t>* TextureTGA::getData() const
{
return vui8Pixels;
}
bool TextureTGA::hasAlpha() const
{
return ui32BpP == 32;
}
std::uint32_t TextureTGA::getWidth() const
{
return ui32Width;
}
std::uint32_t TextureTGA::getHeight() const
{
return ui32Height;
}

View File

@ -1,18 +0,0 @@
#include "Header\MainWindow.h"
#include <QtWidgets/QApplication>
int startGUI(int argc, char* argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
int main(int argc, char *argv[])
{
int exitstatus = startGUI(argc, argv);
return exitstatus;
}

View File

@ -21,7 +21,7 @@
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="4" column="5">
<widget class="QLineEdit" name="lightOn_G_LE">
<widget class="QSpinBox" name="lightOn_G_SB">
<property name="enabled">
<bool>false</bool>
</property>
@ -31,8 +31,11 @@
<height>16777215</height>
</size>
</property>
<property name="text">
<string>5</string>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property>
</widget>
</item>
@ -86,7 +89,7 @@
</widget>
</item>
<item row="4" column="8">
<widget class="QLineEdit" name="lightOn_B_LE">
<widget class="QSpinBox" name="lightOn_B_SB">
<property name="enabled">
<bool>false</bool>
</property>
@ -96,8 +99,11 @@
<height>16777215</height>
</size>
</property>
<property name="text">
<string>5</string>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property>
</widget>
</item>
@ -123,28 +129,34 @@
</widget>
</item>
<item row="2" column="5">
<widget class="QLineEdit" name="lightOff_G_LE">
<widget class="QSpinBox" name="lightOff_G_SB">
<property name="maximumSize">
<size>
<width>30</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>204</string>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property>
</widget>
</item>
<item row="2" column="8">
<widget class="QLineEdit" name="lightOff_B_LE">
<widget class="QSpinBox" name="lightOff_B_SB">
<property name="maximumSize">
<size>
<width>30</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>255</string>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property>
</widget>
</item>
@ -162,7 +174,7 @@
</widget>
</item>
<item row="2" column="2">
<widget class="QLineEdit" name="lightOff_R_LE">
<widget class="QSpinBox" name="lightOff_R_SB">
<property name="enabled">
<bool>true</bool>
</property>
@ -172,8 +184,11 @@
<height>16777215</height>
</size>
</property>
<property name="text">
<string>127</string>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property>
</widget>
</item>
@ -225,7 +240,7 @@
</widget>
</item>
<item row="4" column="2">
<widget class="QLineEdit" name="lightOn_R_LE">
<widget class="QSpinBox" name="lightOn_R_SB">
<property name="enabled">
<bool>false</bool>
</property>
@ -235,8 +250,11 @@
<height>16777215</height>
</size>
</property>
<property name="text">
<string>5</string>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property>
</widget>
</item>
@ -314,28 +332,34 @@
</widget>
</item>
<item row="1" column="4">
<widget class="QLineEdit" name="light_G_LE">
<widget class="QSpinBox" name="light_G_SB">
<property name="maximumSize">
<size>
<width>30</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>255</string>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLineEdit" name="light_R_LE">
<widget class="QSpinBox" name="light_R_SB">
<property name="maximumSize">
<size>
<width>30</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>255</string>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property>
</widget>
</item>
@ -350,15 +374,18 @@
</widget>
</item>
<item row="1" column="7">
<widget class="QLineEdit" name="light_B_LE">
<widget class="QSpinBox" name="light_B_SB">
<property name="maximumSize">
<size>
<width>30</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>255</string>
<property name="buttonSymbols">
<enum>QAbstractSpinBox::NoButtons</enum>
</property>
<property name="maximum">
<number>255</number>
</property>
</widget>
</item>
@ -443,7 +470,7 @@
<item row="2" column="4" colspan="2">
<widget class="QDoubleSpinBox" name="ambCoef">
<property name="enabled">
<bool>false</bool>
<bool>true</bool>
</property>
<property name="maximumSize">
<size>

View File

@ -8,12 +8,14 @@ class SettingsWindow : public QWidget
Q_OBJECT
public:
SettingsWindow(QWidget * parent = Q_NULLPTR);
SettingsWindow(QVector3D bgOffColor, QVector3D bgOnColor, QVector3D lightColor, bool autoColor, double ambCoef, double attFac, int lightType, QWidget * parent = Q_NULLPTR);
~SettingsWindow();
private:
Ui::SettingsWindow* ui;
void setupConnections();
private slots:
void autoColorToggled();
void radioToggled();

View File

@ -15,12 +15,13 @@
OglViewerWidget::OglViewerWidget(QWidget *parent)
: QOpenGLWidget(parent)
, m_dataEngine(0)
, m_settings(new SettingsWindow(this))
{
setFocus();
m_translation.setZ(DEFAULT_Z_DISTANCE);
setAcceptDrops(true);
m_settings = new SettingsWindow(m_backgroundColorOff.toVector3D() * 255, m_backgroundColorOn.toVector3D() * 255, m_light.intensities * 255, true, m_light.ambientCoefficient, m_light.attenuationFactor, 1, this);
connect(m_settings, &SettingsWindow::updateBGColorOff, this, &OglViewerWidget::setBGColorOff);
connect(m_settings, &SettingsWindow::updateBGColorOn, this, &OglViewerWidget::setBGColorOn);
connect(m_settings, &SettingsWindow::updateLightColor, this, &OglViewerWidget::setLightColor);

View File

@ -1,7 +1,7 @@
#include "..\Header\SettingsWindow.h"
#include <QString>
SettingsWindow::SettingsWindow(QWidget * parent)
SettingsWindow::SettingsWindow(QVector3D bgOffColor, QVector3D bgOnColor, QVector3D lightColor, bool autoColor, double ambCoef, double attFac, int lightType, QWidget * parent)
: QWidget(parent)
, ui(new Ui::SettingsWindow)
{
@ -9,43 +9,74 @@ SettingsWindow::SettingsWindow(QWidget * parent)
setWindowFlags(Qt::Tool | Qt::NoDropShadowWindowHint);
setupConnections();
// set default values
ui->lightOff_R_SB->setValue((int)bgOffColor[0]);
ui->lightOff_G_SB->setValue((int)bgOffColor[1]);
ui->lightOff_B_SB->setValue((int)bgOffColor[2]);
ui->lightOn_R_SB->setValue((int)bgOnColor[0]);
ui->lightOn_G_SB->setValue((int)bgOnColor[1]);
ui->lightOn_B_SB->setValue((int)bgOnColor[2]);
ui->light_R_SB->setValue((int)lightColor[0]);
ui->light_G_SB->setValue((int)lightColor[1]);
ui->light_B_SB->setValue((int)lightColor[2]);
ui->ambCoef->setValue(ambCoef);
ui->attFac->setValue(attFac);
ui->checkAutoColor->setChecked(autoColor);
if (lightType == 1)
ui->radioDirectLight->setChecked(true);
}
SettingsWindow::~SettingsWindow()
{
delete ui;
}
void SettingsWindow::setupConnections()
{
// light off
connect(ui->lightOff_R_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOff_R_S->setValue(value.toInt());});
connect(ui->lightOff_R_S, &QSlider::valueChanged, [this](const int& value){ui->lightOff_R_LE->setText(QString::number(value));});
connect(ui->lightOff_R_SB, SIGNAL(valueChanged(int)), ui->lightOff_R_S, SLOT(setValue(int)));
connect(ui->lightOff_R_S, SIGNAL(valueChanged(int)), ui->lightOff_R_SB, SLOT(setValue(int)));
connect(ui->lightOff_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
connect(ui->lightOff_G_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOff_G_S->setValue(value.toInt());});
connect(ui->lightOff_G_S, &QSlider::valueChanged, [this](const int& value){ui->lightOff_G_LE->setText(QString::number(value));});
connect(ui->lightOff_G_SB, SIGNAL(valueChanged(int)), ui->lightOff_G_S, SLOT(setValue(int)));
connect(ui->lightOff_G_S, SIGNAL(valueChanged(int)), ui->lightOff_G_SB, SLOT(setValue(int)));
connect(ui->lightOff_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
connect(ui->lightOff_B_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOff_B_S->setValue(value.toInt());});
connect(ui->lightOff_B_S, &QSlider::valueChanged, [this](const int& value){ui->lightOff_B_LE->setText(QString::number(value));});
connect(ui->lightOff_B_SB, SIGNAL(valueChanged(int)), ui->lightOff_B_S, SLOT(setValue(int)));
connect(ui->lightOff_B_S, SIGNAL(valueChanged(int)), ui->lightOff_B_SB, SLOT(setValue(int)));
connect(ui->lightOff_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOffChanged);
// light on
connect(ui->lightOn_R_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOn_R_S->setValue(value.toInt());});
connect(ui->lightOn_R_S, &QSlider::valueChanged, [this](const int& value){ui->lightOn_R_LE->setText(QString::number(value));});
connect(ui->lightOn_R_SB, SIGNAL(valueChanged(int)), ui->lightOn_R_S, SLOT(setValue(int)));
connect(ui->lightOn_R_S, SIGNAL(valueChanged(int)), ui->lightOn_R_SB, SLOT(setValue(int)));
connect(ui->lightOn_R_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
connect(ui->lightOn_G_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOn_G_S->setValue(value.toInt());});
connect(ui->lightOn_G_S, &QSlider::valueChanged, [this](const int& value){ui->lightOn_G_LE->setText(QString::number(value));});
connect(ui->lightOn_G_SB, SIGNAL(valueChanged(int)), ui->lightOn_G_S, SLOT(setValue(int)));
connect(ui->lightOn_G_S, SIGNAL(valueChanged(int)), ui->lightOn_G_SB, SLOT(setValue(int)));
connect(ui->lightOn_G_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
connect(ui->lightOn_B_LE, &QLineEdit::textChanged, [this](const QString& value){ui->lightOn_B_S->setValue(value.toInt());});
connect(ui->lightOn_B_S, &QSlider::valueChanged, [this](const int& value){ui->lightOn_B_LE->setText(QString::number(value));});
connect(ui->lightOn_B_SB, SIGNAL(valueChanged(int)), ui->lightOn_B_S, SLOT(setValue(int)));
connect(ui->lightOn_B_S, SIGNAL(valueChanged(int)), ui->lightOn_B_SB, SLOT(setValue(int)));
connect(ui->lightOn_B_S, &QSlider::valueChanged, this, &SettingsWindow::backgroundColorOnChanged);
// light
connect(ui->light_R_LE, &QLineEdit::textChanged, [this](const QString& value){ui->light_R_S->setValue(value.toInt());});
connect(ui->light_R_S, &QSlider::valueChanged, [this](const int& value){ui->light_R_LE->setText(QString::number(value)); if(ui->checkAutoColor->isChecked()) ui->lightOn_R_S->setValue((int)(value / 50));});
connect(ui->light_R_SB, SIGNAL(valueChanged(int)), ui->light_R_S, SLOT(setValue(int)));
connect(ui->light_R_S, SIGNAL(valueChanged(int)), ui->light_R_SB, SLOT(setValue(int)));
connect(ui->light_R_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
connect(ui->light_G_LE, &QLineEdit::textChanged, [this](const QString& value){ui->light_G_S->setValue(value.toInt());});
connect(ui->light_G_S, &QSlider::valueChanged, [this](const int& value){ui->light_G_LE->setText(QString::number(value)); if(ui->checkAutoColor->isChecked()) ui->lightOn_G_S->setValue((int)(value / 50));});
connect(ui->light_G_SB, SIGNAL(valueChanged(int)), ui->light_G_S, SLOT(setValue(int)));
connect(ui->light_G_S, SIGNAL(valueChanged(int)), ui->light_G_SB, SLOT(setValue(int)));
connect(ui->light_G_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
connect(ui->light_B_LE, &QLineEdit::textChanged, [this](const QString& value){ui->light_B_S->setValue(value.toInt());});
connect(ui->light_B_S, &QSlider::valueChanged, [this](const int& value){ui->light_B_LE->setText(QString::number(value)); if(ui->checkAutoColor->isChecked()) ui->lightOn_B_S->setValue((int)(value / 50));});
connect(ui->light_B_SB, SIGNAL(valueChanged(int)), ui->light_B_S, SLOT(setValue(int)));
connect(ui->light_B_S, SIGNAL(valueChanged(int)), ui->light_B_SB, SLOT(setValue(int)));
connect(ui->light_B_S, &QSlider::valueChanged, this, &SettingsWindow::lightColorChanged);
@ -55,10 +86,6 @@ SettingsWindow::SettingsWindow(QWidget * parent)
connect(ui->attFac, static_cast<void(QDoubleSpinBox::*)(double)>(&QDoubleSpinBox::valueChanged), [this](double value) {emit updateAttFac(value); });
}
SettingsWindow::~SettingsWindow()
{
delete ui;
}
////////////////////////////////////////////////////////////////////////////////
// connection slots
@ -67,27 +94,24 @@ void SettingsWindow::autoColorToggled()
{
if (!ui->checkAutoColor->isChecked())
{
ui->lightOn_R_LE->setEnabled(true);
ui->lightOn_R_SB->setEnabled(true);
ui->lightOn_R_S->setEnabled(true);
ui->lightOn_G_LE->setEnabled(true);
ui->lightOn_G_SB->setEnabled(true);
ui->lightOn_G_S->setEnabled(true);
ui->lightOn_B_LE->setEnabled(true);
ui->lightOn_B_SB->setEnabled(true);
ui->lightOn_B_S->setEnabled(true);
}
else
{
ui->lightOn_R_LE->setEnabled(false);
ui->lightOn_R_SB->setEnabled(false);
ui->lightOn_R_S->setEnabled(false);
ui->lightOn_G_LE->setEnabled(false);
ui->lightOn_G_SB->setEnabled(false);
ui->lightOn_G_S->setEnabled(false);
ui->lightOn_B_LE->setEnabled(false);
ui->lightOn_B_SB->setEnabled(false);
ui->lightOn_B_S->setEnabled(false);
ui->lightOn_R_LE->setText(QString::number((int)(ui->light_R_S->value() / 50)));
ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50));
ui->lightOn_G_LE->setText(QString::number((int)(ui->light_G_S->value() / 50)));
ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50));
ui->lightOn_B_LE->setText(QString::number((int)(ui->light_B_S->value() / 50)));
ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50));
}
}
@ -98,12 +122,10 @@ void SettingsWindow::radioToggled()
{
ui->attFac->setValue(0.0);
ui->attFac->setEnabled(false);
ui->ambCoef->setEnabled(false);
}
else
{
ui->attFac->setEnabled(true);
ui->ambCoef->setEnabled(true);
}
}
@ -120,5 +142,12 @@ void SettingsWindow::backgroundColorOnChanged()
void SettingsWindow::lightColorChanged()
{
emit updateLightColor(QVector3D(ui->light_R_S->value(), ui->light_G_S->value(), ui->light_B_S->value()));
if (ui->checkAutoColor->isChecked())
{
ui->lightOn_R_S->setValue((int)(ui->light_R_S->value() / 50));
ui->lightOn_G_S->setValue((int)(ui->light_G_S->value() / 50));
ui->lightOn_B_S->setValue((int)(ui->light_B_S->value() / 50));
}
}