parent matrix works,
texture works, next fix multimodel problem
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3758a2601c
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@ -25,8 +25,8 @@ private:
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QVector<QOpenGLTexture*> m_textures;
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QVector<QOpenGLTexture*> m_textures;
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QVector<DrawInformation> m_drawList;
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QVector<DrawInformation> m_drawList;
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void initCubeGeometry();
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void loadFile(const char* filePath);
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void initTexture();
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void loadTexture(const char* filePath);
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public:
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public:
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void drawGeometry(QOpenGLShaderProgram *program);
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void drawGeometry(QOpenGLShaderProgram *program);
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@ -15,7 +15,7 @@ GeometryEngine::GeometryEngine()
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m_indexBuf.create();
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m_indexBuf.create();
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// Initializes cube geometry and transfers it to VBOs
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// Initializes cube geometry and transfers it to VBOs
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initCubeGeometry();
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loadFile("..\\Release\\Msh\\triClothMan.msh");
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}
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}
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GeometryEngine::~GeometryEngine()
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GeometryEngine::~GeometryEngine()
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@ -33,18 +33,21 @@ GeometryEngine::~GeometryEngine()
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/////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////
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// private functions
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// private functions
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void GeometryEngine::initCubeGeometry()
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void GeometryEngine::loadFile(const char* filePath)
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{
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{
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QVector<Model*>* models;
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QVector<VertexData> vertexData;
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QVector<GLuint> indexData;
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try
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try
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{
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{
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MshFile file("..\\Release\\Msh\\triClothMan.msh");
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models = file.getModels();
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//TODO normalize
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//TODO normalize
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//TODO: handle the textures
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QVector<Model*>* models;
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QVector<std::string>* textureNames;
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QVector<VertexData> vertexData;
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QVector<GLuint> indexData;
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// open file and get the information
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MshFile file(filePath);
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models = file.getModels();
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textureNames = file.getTextureNames();
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// collect data
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// collect data
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unsigned int offsetCount(0);
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unsigned int offsetCount(0);
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@ -73,6 +76,8 @@ void GeometryEngine::initCubeGeometry()
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}
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}
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}
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}
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//TODO: cleanup old stuff
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// Transfer vertex data to VBO 0
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// Transfer vertex data to VBO 0
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m_arrayBuf.bind();
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m_arrayBuf.bind();
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m_arrayBuf.allocate(vertexData.data(), vertexData.size() * sizeof(VertexData));
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m_arrayBuf.allocate(vertexData.data(), vertexData.size() * sizeof(VertexData));
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@ -81,8 +86,15 @@ void GeometryEngine::initCubeGeometry()
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m_indexBuf.bind();
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m_indexBuf.bind();
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m_indexBuf.allocate(indexData.data(), indexData.size() * sizeof(GLuint));
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m_indexBuf.allocate(indexData.data(), indexData.size() * sizeof(GLuint));
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// load the texture
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// get textures path
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initTexture();
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std::string path = filePath;
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while (path.back() != '/' && path.back() != '\\')
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path.pop_back();
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// load the textures
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for(auto& it : *textureNames)
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loadTexture(std::string(path + it).c_str());
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}
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}
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catch (std::invalid_argument e)
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catch (std::invalid_argument e)
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@ -94,10 +106,18 @@ void GeometryEngine::initCubeGeometry()
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}
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}
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void GeometryEngine::initTexture()
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void GeometryEngine::loadTexture(const char* filePath)
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{
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{
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// Load cube.png image
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QOpenGLTexture* new_texture = new QOpenGLTexture(QImage(":images/cube.png").mirrored());
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QImage img;
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if (!img.load(filePath))
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{
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img = QImage(1, 1, QImage::Format_RGB32);
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img.fill(Qt::red);
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}
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// Load image to OglTexture
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QOpenGLTexture* new_texture = new QOpenGLTexture(img.mirrored());
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// Set nearest filtering mode for texture minification
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// Set nearest filtering mode for texture minification
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new_texture->setMinificationFilter(QOpenGLTexture::Nearest);
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new_texture->setMinificationFilter(QOpenGLTexture::Nearest);
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@ -17,7 +17,6 @@ MshFile::MshFile(const char * path)
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MshFile::~MshFile()
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MshFile::~MshFile()
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{
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{
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//TODO: clean up
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}
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}
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