Implemented recursive scan for mesh files on selection of dir path. Setup name instead of full path in list.
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@ -38,8 +38,11 @@
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<property name="autoFillBackground">
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<bool>false</bool>
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</property>
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<property name="floating">
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<bool>false</bool>
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</property>
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<property name="features">
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<set>QDockWidget::DockWidgetClosable|QDockWidget::DockWidgetFloatable</set>
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<set>QDockWidget::DockWidgetFloatable</set>
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</property>
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<property name="allowedAreas">
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<set>Qt::RightDockWidgetArea</set>
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@ -73,7 +76,7 @@
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<widget class="QComboBox" name="dirDropDownList"/>
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</item>
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<item>
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<widget class="QListView" name="fileListView"/>
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<widget class="QListWidget" name="fileListWidget"/>
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</item>
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</layout>
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</item>
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@ -3,7 +3,6 @@
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#include <QWidget>
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#include "ui_MainWindow.h"
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#include "FileInfoWindow.h"
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#include <QFileSystemModel>
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#include <QByteArray>
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#include <QLabel>
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@ -26,15 +25,14 @@ private:
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int m_curSeverity;
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FileInfoWindow* m_infoWindow;
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QFileSystemModel* m_fmodel;
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QStringList m_filters;
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QStringList m_Paths;
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// functions
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private:
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void setupWidgets();
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void setupAssetLibrary();
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void updateAssetTree(QString);
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void searchMeshFiles(QString path);
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void openFileDialog();
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void openFile(QString);
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void takeScreenShot();
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@ -54,6 +52,6 @@ signals:
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// private slots
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private slots:
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void on_fileListView_doubleClicked(const QModelIndex &index);
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void on_fileListWidget_doubleClicked(const QModelIndex &index);
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void on_dirDropDownList_currentTextChanged(const QString &arg1);
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};
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@ -11,6 +11,9 @@
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#include <QMessageBox>
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#include <QPalette>
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#include <QResizeEvent>
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#include <QDirIterator>
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#include <QFileInfo>
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#define WINDOW_NAME "Mesh Viewer"
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@ -42,18 +45,10 @@ MainWindow::MainWindow(QWidget *parent)
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// set default text to file info
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m_fileInfo = "Filename: -\nMaterials: -\nVertices: -\nTriangle: -<detail>No file is open";
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// set filter and apply drop down tabs/links
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m_filters << "*.msh" << "*.MSH" << "*.mesh" << "*.MESH";
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m_fmodel = new QFileSystemModel(this);
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m_fmodel->setNameFilters(m_filters);
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m_fmodel->setFilter(QDir::NoDotAndDotDot | QDir::Files);
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m_fmodel->setNameFilterDisables(false);
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ui->dirDropDownList->addItem("BF1_ModTools", "C:/BF1_ModTools/Assets/Shipped Worlds/"); // temp here
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ui->dirDropDownList->addItem("BF2_ModTools", "C:/BF2_ModTools/assets/Sides/"); // temp here
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ui->dirDropDownList->addItem("BF1_ModTools", "C:/BF1_ModTools/Assets/Shipped Worlds/");
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ui->dirDropDownList->addItem("BF2_ModTools", "C:/BF2_ModTools/assets/Sides/");
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// add widgets to the window
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// the settingsmanger is alive now. So use it ;)
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setupWidgets();
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// load stylesheet
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@ -61,6 +56,7 @@ MainWindow::MainWindow(QWidget *parent)
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styleSheet.open(QIODevice::ReadOnly);
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this->setStyleSheet(styleSheet.readAll());
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// setup dropdown
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setupAssetLibrary();
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printMessage("MeshViewer by Anakin", 0);
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}
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@ -185,30 +181,17 @@ void MainWindow::setupAssetLibrary()
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void MainWindow::updateAssetTree(QString path)
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{
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// TODO: deep search seams to be missing.
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// take a look at the search MeshFiles function. I already implemented something like
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// that but never finsihed. But you can use this function. Just adjust it as it fits
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// to the m_fmodel. I never used those model based trees before.
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m_fmodel->setRootPath(path);
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ui->fileListView->setModel(m_fmodel);
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ui->fileListView->setRootIndex(m_fmodel->index(path));
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ui->fileListWidget->clear();
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m_Paths.clear();
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QDirIterator itterator(path, QStringList() << "*.msh" << "*.MSH" << "*.mesh" << "*.MESH",
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QDir::Files, QDirIterator::Subdirectories);
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while (itterator.hasNext()) {
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ui->fileListWidget->insertItem(0, new QListWidgetItem(itterator.fileName()));
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m_Paths.append(itterator.next());
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}
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void MainWindow::searchMeshFiles(QString path)
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{
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QDir directory(path);
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directory.setNameFilters(QStringList("*.msh"));
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QStringList childDirectories = directory.entryList(QDir::AllDirs | QDir::NoDotAndDotDot);
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QStringList fileNames = directory.entryList(QDir::Files);
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for (auto &it : childDirectories)
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qDebug() << it;
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for (auto &it : fileNames)
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qDebug() << it;
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}
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void MainWindow::openFileDialog()
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@ -260,9 +243,10 @@ void MainWindow::resizeEvent(QResizeEvent * e)
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/////////////////////////////////////////////////////////////////////////
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// slots
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void MainWindow::on_fileListView_doubleClicked(const QModelIndex &index)
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void MainWindow::on_fileListWidget_doubleClicked(const QModelIndex &index)
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{
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QString clickedFile = m_fmodel->fileInfo(index).absoluteFilePath();
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int slotVal = index.row();
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QString clickedFile = m_Paths.at(slotVal);
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openFile(clickedFile);
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}
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@ -414,4 +398,3 @@ void MainWindow::setFileInfo(QString name, QVector<Material>* materials, int ver
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m_infoWindow->setDetailText(QString(m_fileInfo.right(m_fileInfo.size() - m_fileInfo.indexOf("<detail>") - 8)));
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}
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