Implemented recursive scan for mesh files on selection of dir path. Setup name instead of full path in list.

This commit is contained in:
2017-06-18 06:15:23 -05:00
parent c6d82f5f55
commit c2f7118ed6
3 changed files with 63 additions and 79 deletions

View File

@@ -11,6 +11,9 @@
#include <QMessageBox>
#include <QPalette>
#include <QResizeEvent>
#include <QDirIterator>
#include <QFileInfo>
#define WINDOW_NAME "Mesh Viewer"
@@ -42,18 +45,10 @@ MainWindow::MainWindow(QWidget *parent)
// set default text to file info
m_fileInfo = "Filename: -\nMaterials: -\nVertices: -\nTriangle: -<detail>No file is open";
// set filter and apply drop down tabs/links
m_filters << "*.msh" << "*.MSH" << "*.mesh" << "*.MESH";
m_fmodel = new QFileSystemModel(this);
m_fmodel->setNameFilters(m_filters);
m_fmodel->setFilter(QDir::NoDotAndDotDot | QDir::Files);
m_fmodel->setNameFilterDisables(false);
ui->dirDropDownList->addItem("BF1_ModTools", "C:/BF1_ModTools/Assets/Shipped Worlds/"); // temp here
ui->dirDropDownList->addItem("BF2_ModTools", "C:/BF2_ModTools/assets/Sides/"); // temp here
ui->dirDropDownList->addItem("BF1_ModTools", "C:/BF1_ModTools/Assets/Shipped Worlds/");
ui->dirDropDownList->addItem("BF2_ModTools", "C:/BF2_ModTools/assets/Sides/");
// add widgets to the window
// the settingsmanger is alive now. So use it ;)
setupWidgets();
// load stylesheet
@@ -61,6 +56,7 @@ MainWindow::MainWindow(QWidget *parent)
styleSheet.open(QIODevice::ReadOnly);
this->setStyleSheet(styleSheet.readAll());
// setup dropdown
setupAssetLibrary();
printMessage("MeshViewer by Anakin", 0);
}
@@ -185,30 +181,17 @@ void MainWindow::setupAssetLibrary()
void MainWindow::updateAssetTree(QString path)
{
// TODO: deep search seams to be missing.
// take a look at the search MeshFiles function. I already implemented something like
// that but never finsihed. But you can use this function. Just adjust it as it fits
// to the m_fmodel. I never used those model based trees before.
m_fmodel->setRootPath(path);
ui->fileListView->setModel(m_fmodel);
ui->fileListView->setRootIndex(m_fmodel->index(path));
}
ui->fileListWidget->clear();
m_Paths.clear();
void MainWindow::searchMeshFiles(QString path)
{
QDir directory(path);
directory.setNameFilters(QStringList("*.msh"));
QDirIterator itterator(path, QStringList() << "*.msh" << "*.MSH" << "*.mesh" << "*.MESH",
QDir::Files, QDirIterator::Subdirectories);
QStringList childDirectories = directory.entryList(QDir::AllDirs | QDir::NoDotAndDotDot);
QStringList fileNames = directory.entryList(QDir::Files);
for (auto &it : childDirectories)
qDebug() << it;
for (auto &it : fileNames)
qDebug() << it;
while (itterator.hasNext()) {
ui->fileListWidget->insertItem(0, new QListWidgetItem(itterator.fileName()));
m_Paths.append(itterator.next());
}
}
void MainWindow::openFileDialog()
@@ -260,9 +243,10 @@ void MainWindow::resizeEvent(QResizeEvent * e)
/////////////////////////////////////////////////////////////////////////
// slots
void MainWindow::on_fileListView_doubleClicked(const QModelIndex &index)
void MainWindow::on_fileListWidget_doubleClicked(const QModelIndex &index)
{
QString clickedFile = m_fmodel->fileInfo(index).absoluteFilePath();
int slotVal = index.row();
QString clickedFile = m_Paths.at(slotVal);
openFile(clickedFile);
}
@@ -414,4 +398,3 @@ void MainWindow::setFileInfo(QString name, QVector<Material>* materials, int ver
m_infoWindow->setDetailText(QString(m_fileInfo.right(m_fileInfo.size() - m_fileInfo.indexOf("<detail>") - 8)));
}