added Qt Example, next change it to fit my project

This commit is contained in:
Anakin
2016-12-24 16:03:37 +01:00
parent 1c5a33cfa7
commit a30f1b125c
13 changed files with 594 additions and 0 deletions

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<RCC>
<qresource prefix="/shaders">
<file>fshader.glsl</file>
<file>vshader.glsl</file>
</qresource>
<qresource prefix="/images">
<file>cube.png</file>
</qresource>
</RCC>

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#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif
uniform sampler2D texture;
varying vec2 v_texcoord;
//! [0]
void main()
{
// Set fragment color from texture
gl_FragColor = texture2D(texture, v_texcoord);
}
//! [0]

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#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif
uniform mat4 mvp_matrix;
attribute vec4 a_position;
attribute vec2 a_texcoord;
varying vec2 v_texcoord;
//! [0]
void main()
{
// Calculate vertex position in screen space
gl_Position = mvp_matrix * a_position;
// Pass texture coordinate to fragment shader
// Value will be automatically interpolated to fragments inside polygon faces
v_texcoord = a_texcoord;
}
//! [0]