SWBF2-Classic-Msh-Viewer/QtMeshViewer/Resources/fshader.glsl

19 lines
281 B
GLSL

#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif
uniform sampler2D texture;
varying vec2 v_texcoord;
//! [0]
void main()
{
// Set fragment color from texture
gl_FragColor = texture2D(texture, v_texcoord);
}
//! [0]