trying to give MVP via buffer,

nothing displayed -.-
This commit is contained in:
Anakin
2016-11-03 19:46:36 +01:00
parent 3af886450f
commit 9c12598bf5
5 changed files with 19 additions and 38 deletions

View File

@@ -1,12 +0,0 @@
#version 450 core
// Input
in vec3 fragmentColor;
// Ouput data
out vec3 color;
void main()
{
color = fragmentColor;
}

View File

@@ -3,18 +3,21 @@
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec2 vertexUV;
//layout(location = 2) in mat4 mvp;
layout(location = 2) in mat4 mvp;
//layout(location = 3) in mat4 mvp;
//layout(location = 4) in mat4 mvp;
//layout(location = 5) in mat4 mvp;
// Output
out vec2 UV;
// Values that stay constant for the whole mesh.
uniform mat4 MVP;
//uniform mat4 MVP;
void main(){
// Output position of the vertex, in clip space : MVP * position
gl_Position = MVP * vec4(vertexPosition_modelspace, 1);
gl_Position = mvp * vec4(vertexPosition_modelspace, 1);
UV = vertexUV;

View File

@@ -1,20 +0,0 @@
#version 450 core
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec3 vertexColor;
// Output
out vec3 fragmentColor;
// Values that stay constant for the whole mesh.
uniform mat4 MVP;
void main(){
// Output position of the vertex, in clip space : MVP * position
gl_Position = MVP * vec4(vertexPosition_modelspace,1);
fragmentColor = vertexColor;
}