First triangle drawn in Qt Project

This commit is contained in:
Anakin
2016-12-10 14:42:00 +01:00
parent 8cf86a41eb
commit 5faf584d84
9 changed files with 220 additions and 19 deletions

View File

@@ -11,11 +11,21 @@ public:
MainWindow(QWidget *parent = Q_NULLPTR);
~MainWindow();
// Variables
private:
Ui::MainWindowClass* ui;
// Functions
private:
void setupWindow();
// Slots
private slots:
void openFile();
void aboutFile();
// Override Functions
protected:
virtual void keyPressEvent(QKeyEvent * keyEvent) override final;
};

View File

@@ -2,6 +2,9 @@
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLBuffer>
#include <QOPenGLVertexArrayObject>
#include <QOpenGlShaderProgram>
class OpenGlViewer : public QOpenGLWidget, protected QOpenGLFunctions
{
@@ -11,8 +14,18 @@ public:
OpenGlViewer(QWidget *parent);
~OpenGlViewer();
private:
QOpenGLBuffer mVertexBuffer;
QOpenGLVertexArrayObject mVertexArray;
QOpenGLShaderProgram* mProgram = nullptr;
private:
void printContextInformation();
protected:
virtual void initializeGL() override final;
virtual void resizeGL(int w, int h) override final;
virtual void paintGL() override final;
public:
};

View File

@@ -0,0 +1,55 @@
#ifndef VERTEX_H
#define VERTEX_H
#include <QVector3D>
class Vertex
{
public:
// Constructors
Q_DECL_CONSTEXPR Vertex();
Q_DECL_CONSTEXPR explicit Vertex(const QVector3D &position);
Q_DECL_CONSTEXPR Vertex(const QVector3D &position, const QVector3D &color);
// Accessors / Mutators
Q_DECL_CONSTEXPR const QVector3D& position() const;
Q_DECL_CONSTEXPR const QVector3D& color() const;
void setPosition(const QVector3D& position);
void setColor(const QVector3D& color);
// OpenGL Helpers
static const int PositionTupleSize = 3;
static const int ColorTupleSize = 3;
static Q_DECL_CONSTEXPR int positionOffset();
static Q_DECL_CONSTEXPR int colorOffset();
static Q_DECL_CONSTEXPR int stride();
private:
QVector3D m_position;
QVector3D m_color;
};
/*******************************************************************************
* Inline Implementation
******************************************************************************/
// Note: Q_MOVABLE_TYPE means it can be memcpy'd.
Q_DECLARE_TYPEINFO(Vertex, Q_MOVABLE_TYPE);
// Constructors
Q_DECL_CONSTEXPR inline Vertex::Vertex() {}
Q_DECL_CONSTEXPR inline Vertex::Vertex(const QVector3D &position) : m_position(position) {}
Q_DECL_CONSTEXPR inline Vertex::Vertex(const QVector3D &position, const QVector3D &color) : m_position(position), m_color(color) {}
// Accessors / Mutators
Q_DECL_CONSTEXPR inline const QVector3D& Vertex::position() const { return m_position; }
Q_DECL_CONSTEXPR inline const QVector3D& Vertex::color() const { return m_color; }
void inline Vertex::setPosition(const QVector3D& position) { m_position = position; }
void inline Vertex::setColor(const QVector3D& color) { m_color = color; }
// OpenGL Helpers
Q_DECL_CONSTEXPR inline int Vertex::positionOffset() { return offsetof(Vertex, m_position); }
Q_DECL_CONSTEXPR inline int Vertex::colorOffset() { return offsetof(Vertex, m_color); }
Q_DECL_CONSTEXPR inline int Vertex::stride() { return sizeof(Vertex); }
#endif // VERTEX_H