removed files from repo that are not needed in the release folder
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2d9c103c01
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Release
Msh
1.tga128x128Braun.tga128x128Grau.tga128x128Gruen.tga128x128Rot.tga2.tga3.tga4-Poly.msh4.tga5-Poly.msh5.tga6-poly.msh6.tgacluster.mshcube.mshcubeTex.mshcubeTrans.mshmultiModTex.mshmultipleModels.mshquadPoly.mshrotTest.mshsphere.mshstructured.mshtexture32R.tgatriClothMan.msh
MshViewer.exeShader
glew32.dllglfw3.dll
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#version 450 core
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// Input
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in vec2 UV;
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// Ouput data
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out vec3 color;
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uniform sampler2D textureSampler;
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void main()
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{
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color = texture(textureSampler, UV).rgb;
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}
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#version 450 core
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// Input vertex data, different for all executions of this shader.
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layout(location = 0) in vec3 vertexPosition_modelspace;
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layout(location = 1) in vec2 vertexUV;
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// Output
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out vec2 UV;
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// Values that stay constant for the whole mesh.
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uniform mat4 MVP;
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void main(){
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// Output position of the vertex, in clip space : MVP * position
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gl_Position = MVP * vec4(vertexPosition_modelspace, 1);
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UV = vertexUV;
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}
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