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- -// Ouput data -out vec3 color; - -uniform sampler2D textureSampler; - -void main() -{ - color = texture(textureSampler, UV).rgb; -} \ No newline at end of file diff --git a/Release/Shader/TextureShader.vert b/Release/Shader/TextureShader.vert deleted file mode 100644 index 739ced0..0000000 --- a/Release/Shader/TextureShader.vert +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 core - -// Input vertex data, different for all executions of this shader. -layout(location = 0) in vec3 vertexPosition_modelspace; -layout(location = 1) in vec2 vertexUV; - -// Output -out vec2 UV; - -// Values that stay constant for the whole mesh. -uniform mat4 MVP; - -void main(){ - - // Output position of the vertex, in clip space : MVP * position - gl_Position = MVP * vec4(vertexPosition_modelspace, 1); - - UV = vertexUV; - -} diff --git a/Release/glew32.dll b/Release/glew32.dll deleted file mode 100644 index 8a49a3b..0000000 Binary files a/Release/glew32.dll and /dev/null differ diff --git a/Release/glfw3.dll b/Release/glfw3.dll deleted file mode 100644 index ebf2933..0000000 Binary files a/Release/glfw3.dll and /dev/null differ