removed unused or useless stuff,
renamed some functions for better description, repaired the SettingsManager usage, ToDo: Dropdown list is not updated, it needs a restart, display names for the directories instead of the path,
This commit is contained in:
parent
6141263f45
commit
33fafb29a8
@ -26,19 +26,18 @@ private:
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int m_curSeverity;
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FileInfoWindow* m_infoWindow;
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QFileSystemModel* fmodel;
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QStringList filters, dropDownDirList;
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QFileSystemModel* m_fmodel;
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QStringList m_filters;
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// functions
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private:
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void setupWidgets();
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void getAssetLibrary();
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void setAsset(QString);
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void setupAssetLibrary();
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void updateAssetTree(QString);
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void searchMeshFiles(QString path);
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void openFile();
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void openFileActual(QString);
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void openFileDialog();
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void openFile(QString);
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void takeScreenShot();
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void setDirList();
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void aboutTool();
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protected:
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@ -22,8 +22,8 @@ public:
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// attributes
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private:
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QFile file;
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QString listOfDirs;
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QFile m_file;
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QStringList m_listOfDirs;
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QVector3D m_bgColorOn = { 5, 5, 5 };
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QVector3D m_bgColorOff = { 128, 204, 255 };
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@ -47,8 +47,7 @@ public:
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bool isBfCulling() const;
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bool isLight() const;
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QString getListOfDirs();
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void setListOfDirs(QString);
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QStringList getListOfDirs();
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int getLightType() const;
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QVector3D getLightColor() const;
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@ -72,4 +71,5 @@ public:
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void setHeadlight(bool value);
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void setAutoColor(int value);
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void updateDirectories(QString path);
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};
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@ -11,16 +11,11 @@ class SettingsWindow : public QWidget
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public:
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SettingsWindow(QWidget * parent = Q_NULLPTR);
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~SettingsWindow();
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QString getDirList();
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private:
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Ui::SettingsWindow* ui;
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void setupConnections();
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void updateDirList();
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private:
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QString dirList;
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private slots:
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void autoColorToggled();
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@ -42,5 +37,6 @@ signals:
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void sendBackfaceCulling(bool value);
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void sendZommSpeed(int percent);
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void changeLightType(int value);
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void pathChanged(QString path);
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};
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@ -2,6 +2,7 @@
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#include "..\Header\OglViewerWidget.h"
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#include "..\Header\FileInterface.h"
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#include "..\Header\OutputDevice.h"
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#include "..\Header\SettingsManager.h"
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#include <QSurfaceFormat>
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#include <QSignalMapper>
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#include <QToolButton>
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@ -42,23 +43,17 @@ MainWindow::MainWindow(QWidget *parent)
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m_fileInfo = "Filename: -\nMaterials: -\nVertices: -\nTriangle: -<detail>No file is open";
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// set filter and apply drop down tabs/links
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filters << "*.msh" << "*.MSH" << "*.mesh" << "*.MESH";
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fmodel = new QFileSystemModel(this);
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fmodel->setNameFilters(filters);
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fmodel->setFilter(QDir::NoDotAndDotDot | QDir::Files);
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fmodel->setNameFilterDisables(false);
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m_filters << "*.msh" << "*.MSH" << "*.mesh" << "*.MESH";
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m_fmodel = new QFileSystemModel(this);
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m_fmodel->setNameFilters(m_filters);
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m_fmodel->setFilter(QDir::NoDotAndDotDot | QDir::Files);
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m_fmodel->setNameFilterDisables(false);
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ui->dirDropDownList->addItem("BF1_ModTools", "C:/BF1_ModTools/Assets/Shipped Worlds/"); // temp here
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ui->dirDropDownList->addItem("BF2_ModTools", "C:/BF2_ModTools/assets/Sides/"); // temp here
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// get the list of dirs from settimgs or rather settings window
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SettingsWindow obj;
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QString tmp = obj.getDirList();
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dropDownDirList = tmp.split(";");
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for (int i = 0; i < dropDownDirList.size(); i++)
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ui->dirDropDownList->addItem(dropDownDirList[i], dropDownDirList[i]); // temp here
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// add widgets to the window
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// the settingsmanger is alive now. So use it ;)
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setupWidgets();
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// load stylesheet
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@ -66,7 +61,7 @@ MainWindow::MainWindow(QWidget *parent)
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styleSheet.open(QIODevice::ReadOnly);
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this->setStyleSheet(styleSheet.readAll());
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getAssetLibrary();
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setupAssetLibrary();
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printMessage("MeshViewer by Anakin", 0);
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}
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@ -87,11 +82,11 @@ void MainWindow::setupWidgets()
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connect(this, &MainWindow::loadFile, viewer, &OglViewerWidget::loadFile);
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// open file
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QToolButton *openFile = new QToolButton(this);
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openFile->setObjectName("openFile");
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openFile->setToolTip("open file");
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connect(openFile, &QToolButton::pressed, this, &MainWindow::openFile);
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ui->mainToolBar->addWidget(openFile);
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QToolButton *openFileDialog = new QToolButton(this);
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openFileDialog->setObjectName("openFile");
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openFileDialog->setToolTip("open file");
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connect(openFileDialog, &QToolButton::pressed, this, &MainWindow::openFileDialog);
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ui->mainToolBar->addWidget(openFileDialog);
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// screenshot
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QToolButton *screenshot = new QToolButton(this);
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@ -176,18 +171,27 @@ void MainWindow::setupWidgets()
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m_output->raise();
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}
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void MainWindow::getAssetLibrary()
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void MainWindow::setupAssetLibrary()
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{
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QString path;
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path = "C:/BF2_ModTools/data_MAX/Worlds/MAX/msh"; // temp path setting
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setAsset(path);
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// get all directories and put them in the dropdown.
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QStringList tmp_list = SettingsManager::getInstance()->getListOfDirs();
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for (QString &it : tmp_list)
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ui->dirDropDownList->addItem(it, it);
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// choose the current path and display it.
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if (ui->dirDropDownList->currentData().isValid())
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updateAssetTree(ui->dirDropDownList->currentData().toString());
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}
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void MainWindow::setAsset(QString path)
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void MainWindow::updateAssetTree(QString path)
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{
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fmodel->setRootPath(path);
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ui->fileListView->setModel(fmodel);
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ui->fileListView->setRootIndex(fmodel->index(path));
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// TODO: deep search seams to be missing.
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// take a look at the search MeshFiles function. I already implemented something like
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// that but never finsihed. But you can use this function. Just adjust it as it fits
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// to the m_fmodel. I never used those model based trees before.
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m_fmodel->setRootPath(path);
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ui->fileListView->setModel(m_fmodel);
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ui->fileListView->setRootIndex(m_fmodel->index(path));
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}
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void MainWindow::searchMeshFiles(QString path)
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@ -207,13 +211,13 @@ void MainWindow::searchMeshFiles(QString path)
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}
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void MainWindow::openFile()
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void MainWindow::openFileDialog()
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{
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QString fileName = QFileDialog::getOpenFileName(this, "Open File", "", "Mesh (*.msh)");
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openFileActual(fileName);
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openFile(fileName);
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}
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void MainWindow::openFileActual(QString fileName)
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void MainWindow::openFile(QString fileName)
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{
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if(!fileName.isEmpty())
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emit loadFile(fileName);
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@ -258,8 +262,8 @@ void MainWindow::resizeEvent(QResizeEvent * e)
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void MainWindow::on_fileListView_doubleClicked(const QModelIndex &index)
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{
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QString clickedFile = fmodel->fileInfo(index).absoluteFilePath();
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openFileActual(clickedFile);
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QString clickedFile = m_fmodel->fileInfo(index).absoluteFilePath();
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openFile(clickedFile);
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}
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void MainWindow::on_dirDropDownList_currentTextChanged(const QString &arg1)
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@ -267,7 +271,7 @@ void MainWindow::on_dirDropDownList_currentTextChanged(const QString &arg1)
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QString selectedDir;
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selectedDir = ui->dirDropDownList->itemData(ui->dirDropDownList->currentIndex()).toString();
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printMessage(arg1 + " : " + selectedDir, 0);
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setAsset(selectedDir);
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updateAssetTree(selectedDir);
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}
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void MainWindow::printMessage(QString message, int severity)
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@ -1,4 +1,5 @@
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#include "..\Header\SettingsManager.h"
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#include "qdebug.h"
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/////////////////////////////////////////////////////////////////////////
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@ -7,7 +8,7 @@
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SettingsManager::SettingsManager(QObject *parent)
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: QObject(parent)
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{
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file.setFileName("meshviewer.config");
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m_file.setFileName("meshviewer.config");
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readFromFile();
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}
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@ -28,24 +29,17 @@ SettingsManager* SettingsManager::getInstance(QObject *parent)
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void SettingsManager::readFromFile()
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{
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if (file.open(QIODevice::ReadOnly))
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if (m_file.open(QIODevice::ReadOnly))
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{
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QByteArray stream = file.readAll();
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QByteArray stream = m_file.readAll();
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QList<QByteArray> lines = stream.split('\n');
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for (auto& it : lines)
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{
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if (it.startsWith("<qkList>"))
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{
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QList<QByteArray> values = it.right(it.size() - it.indexOf('>') - 1).split(';');
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for (int i = 0; i < values.size(); i++)
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{
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if (i == values.size() - 1)
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listOfDirs.append(values[i]);
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else
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listOfDirs.append(values[i] + ";");
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}
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m_listOfDirs = QString(it.right(it.size() - it.indexOf('>') - 1)).split(";");
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}
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else if (it.startsWith("<bgOn>"))
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{
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@ -98,44 +92,39 @@ void SettingsManager::readFromFile()
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}
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}
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file.close();
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m_file.close();
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}
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}
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void SettingsManager::writeToFile()
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{
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file.open(QIODevice::WriteOnly);
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m_file.open(QIODevice::WriteOnly);
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file.write(QString("<bgOn>%1;%2;%3\n").arg(m_bgColorOn.x()).arg(m_bgColorOn.y()).arg(m_bgColorOn.z()).toUtf8());
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file.write(QString("<bgOff>%1;%2;%3\n").arg(m_bgColorOff.x()).arg(m_bgColorOff.y()).arg(m_bgColorOff.z()).toUtf8());
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file.write(QString("<liCo>%1;%2;%3\n").arg(m_lightColor.x()).arg(m_lightColor.y()).arg(m_lightColor.z()).toUtf8());
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m_file.write(QString("<bgOn>%1;%2;%3\n").arg(m_bgColorOn.x()).arg(m_bgColorOn.y()).arg(m_bgColorOn.z()).toUtf8());
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m_file.write(QString("<bgOff>%1;%2;%3\n").arg(m_bgColorOff.x()).arg(m_bgColorOff.y()).arg(m_bgColorOff.z()).toUtf8());
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m_file.write(QString("<liCo>%1;%2;%3\n").arg(m_lightColor.x()).arg(m_lightColor.y()).arg(m_lightColor.z()).toUtf8());
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file.write(QString("<bfCul>%1\n").arg(m_bfCulling).toUtf8());
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file.write(QString("<liOn>%1\n").arg(m_light).toUtf8());
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file.write(QString("<heLi>%1\n").arg(m_headlight).toUtf8());
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file.write(QString("<auCo>%1\n").arg(m_autoColor).toUtf8());
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m_file.write(QString("<bfCul>%1\n").arg(m_bfCulling).toUtf8());
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m_file.write(QString("<liOn>%1\n").arg(m_light).toUtf8());
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m_file.write(QString("<heLi>%1\n").arg(m_headlight).toUtf8());
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m_file.write(QString("<auCo>%1\n").arg(m_autoColor).toUtf8());
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file.write(QString("<liTy>%1\n").arg(m_lightType).toUtf8());
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file.write(QString("<atFa>%1\n").arg(m_attenuation).toUtf8());
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file.write(QString("<amCo>%1\n").arg(m_ambient).toUtf8());
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file.write(QString("<qkList>%1\n").arg(listOfDirs).toUtf8());
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m_file.write(QString("<liTy>%1\n").arg(m_lightType).toUtf8());
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m_file.write(QString("<atFa>%1\n").arg(m_attenuation).toUtf8());
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m_file.write(QString("<amCo>%1\n").arg(m_ambient).toUtf8());
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if(!m_listOfDirs.isEmpty())
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m_file.write(QString("<qkList>%1\n").arg(m_listOfDirs.join(";")).toUtf8());
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file.close();
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m_file.close();
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}
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// getter ///////////////////////////////////////////////////////////////
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QString SettingsManager::getListOfDirs()
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QStringList SettingsManager::getListOfDirs()
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{
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return listOfDirs;
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return m_listOfDirs;
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}
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void SettingsManager::setListOfDirs(QString newDirSet)
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{
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listOfDirs = newDirSet;
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}
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QVector3D SettingsManager::getBgColorOn() const
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{
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return m_bgColorOn;
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@ -243,3 +232,11 @@ void SettingsManager::setAutoColor(int value)
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m_autoColor = true;
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}
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void SettingsManager::updateDirectories(QString path)
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{
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if (m_listOfDirs.contains(path))
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m_listOfDirs.removeAll(path);
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else
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m_listOfDirs.append(path);
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}
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SettingsManager* sm = SettingsManager::getInstance(this);
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// set dirList for passing to Main and then fill settings manager dir list window
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dirList = sm->getListOfDirs();
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QStringList values;
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values = dirList.split(';');
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for (int i = 0; i < values.size(); i++) {
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ui->dirListWidget->insertItem(0,values[i]);
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}
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QStringList tmp_directories = sm->getListOfDirs();
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for (auto &it : tmp_directories)
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ui->dirListWidget->insertItem(0, it);
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ui->lightOff_R_SB->setValue((int)(sm->getBgColorOff()[0]));
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ui->lightOff_G_SB->setValue((int)(sm->getBgColorOff()[1]));
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@ -60,7 +57,7 @@ SettingsWindow::SettingsWindow(QWidget * parent)
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connect(this, &SettingsWindow::sendBackfaceCulling, sm, &SettingsManager::setBfCulling);
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connect(ui->checkAutoColor, &QCheckBox::stateChanged, sm, &SettingsManager::setAutoColor);
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connect(this, &SettingsWindow::changeLightType, sm, &SettingsManager::setLightType);
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connect(this, &SettingsWindow::pathChanged, sm, &SettingsManager::updateDirectories);
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}
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SettingsWindow::~SettingsWindow()
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@ -72,11 +69,6 @@ SettingsWindow::~SettingsWindow()
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/////////////////////////////////////////////////////////////////////////
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// functions
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QString SettingsWindow::getDirList()
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{
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return dirList;
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}
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void SettingsWindow::setupConnections()
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{
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// light off
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@ -201,23 +193,16 @@ void SettingsWindow::on_addItem_clicked()
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QString dirName = QFileDialog::getExistingDirectory(this, tr("Open Directory"), "/home",
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QFileDialog::ShowDirsOnly |
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QFileDialog::DontResolveSymlinks);
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ui->dirListWidget->insertItem(0,dirName);
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updateDirList();
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if (!SettingsManager::getInstance()->getListOfDirs().contains(dirName))
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{
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ui->dirListWidget->insertItem(0, dirName);
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emit pathChanged(dirName);
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}
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}
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void SettingsWindow::on_removeItem_clicked()
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{
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qDeleteAll(ui->dirListWidget->selectedItems());
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updateDirList();
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}
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void SettingsWindow::updateDirList()
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{
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int size = ui->dirListWidget->count();
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QString dirs;
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for (int i = 0; i < size; i++)
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dirs += ui->dirListWidget->item(i)->text() + ";";
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SettingsManager::getInstance()->setListOfDirs(dirs);
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QListWidgetItem* tmp = ui->dirListWidget->takeItem(ui->dirListWidget->currentRow());
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emit pathChanged(tmp->text());
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delete tmp;
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}
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