removed unused things from FileInterface
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876c689a1d
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24d26cfdfa
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@ -8,27 +8,18 @@
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#include <QOpenGLFunctions>
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struct VertexData
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{
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QVector3D position;
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QVector2D texCoord;
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};
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enum ModelTyp {
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null,
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dynamicMesh,
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cloth,
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bone,
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staticMesh,
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shadowMesh = 6
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};
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struct BoundingBox {
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QQuaternion rotation;
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QVector3D center;
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QVector3D extents;
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};
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struct VertexData
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{
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QVector3D position;
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QVector2D texCoord;
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};
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struct Segment {
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std::uint32_t textureIndex = 0;
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QVector<VertexData> vertices;
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@ -38,8 +29,6 @@ struct Segment {
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struct Model {
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std::string name = "";
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std::string parent = "";
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ModelTyp type = null; //TODO: should be removed
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std::int32_t renderFlags = -1; //TODO: should be removed
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QMatrix4x4 m4x4Translation;
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std::vector<Segment*> segmList;
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};
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@ -8,6 +8,14 @@ struct ChunkHeader {
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std::streampos position;
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};
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enum ModelTyp {
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null,
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dynamicMesh,
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cloth,
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bone,
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staticMesh,
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shadowMesh = 6
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};
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class MshFile : public FileInterface
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{
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@ -16,6 +24,9 @@ public:
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virtual ~MshFile();
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private:
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ModelTyp m_currentType = ModelTyp::null;
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std::int32_t m_currentRenderFlag = -1;
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virtual void import() Q_DECL_OVERRIDE Q_DECL_FINAL;
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void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t length);
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@ -190,6 +190,8 @@ void MshFile::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
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else if (!strcmp("MODL", it->name))
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{
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Model* new_model = new Model;
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m_currentType = ModelTyp::null;
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m_currentRenderFlag = -1;
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// get all MODL subchunks
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std::list<ChunkHeader*> tmp_chunks;
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@ -238,7 +240,7 @@ void MshFile::analyseModlChunks(Model * dataDestination, std::list<ChunkHeader*>
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m_file.seekg(it->position);
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std::uint32_t tmp_type;
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m_file.read(F2V(tmp_type), sizeof(tmp_type));
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dataDestination->type = (ModelTyp)tmp_type;
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m_currentType = (ModelTyp)tmp_type;
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}
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// parent name
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@ -267,7 +269,7 @@ void MshFile::analyseModlChunks(Model * dataDestination, std::list<ChunkHeader*>
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else if (!strcmp("FLGS", it->name))
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{
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m_file.seekg(it->position);
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m_file.read(F2V(dataDestination->renderFlags), sizeof(dataDestination->renderFlags));
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m_file.read(F2V(m_currentRenderFlag), sizeof(m_currentRenderFlag));
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}
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// translation
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@ -403,10 +405,10 @@ void MshFile::analyseSegmChunks(Model * dataDestination, std::list<ChunkHeader*>
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else if (!strcmp("STRP", it->name))
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{
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// don't get null, bone, shadowMesh and hidden mesh indices
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if (dataDestination->type == null ||
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dataDestination->type == bone ||
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dataDestination->type == shadowMesh ||
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dataDestination->renderFlags == 1)
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if (m_currentType == null ||
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m_currentType == bone ||
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m_currentType == shadowMesh ||
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m_currentRenderFlag == 1)
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continue;
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// jump to the data section and read the size;
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