2016-09-06 13:15:29 +00:00
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#ifndef _DEBUG
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#pragma comment( linker, "/subsystem:\"windows\" /entry:\"mainCRTStartup\"" )
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#endif // DEBUG
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#include "OpenGLController.h"
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2016-09-12 14:49:05 +00:00
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#include "Object.h"
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#include <iostream>
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#include <Windows.h>
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2016-09-06 13:15:29 +00:00
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int main(int argc, char** argv)
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{
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2016-10-16 14:50:20 +00:00
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goto openGL;
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2016-10-11 11:41:24 +00:00
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2016-09-12 14:49:05 +00:00
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try {
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Object obj("..\\Release\\Msh\\cube.msh");
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}
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catch (std::invalid_argument e)
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{
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std::cout << e.what() << std::endl;
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}
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system("pause");
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return 0;
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2016-10-11 11:41:24 +00:00
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openGL:
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2016-09-08 09:36:57 +00:00
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OpenGLController *scene = OpenGLController::getInstance();
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2016-09-06 13:15:29 +00:00
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2016-10-16 10:33:25 +00:00
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scene->loadMsh("..\\Release\\Msh\\cube.msh");
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2016-09-08 15:41:26 +00:00
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2016-09-07 14:07:56 +00:00
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do {
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2016-09-08 09:36:57 +00:00
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scene->updateScene();
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} while (!glfwWindowShouldClose(scene->getWindow()));
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delete scene;
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2016-09-06 13:15:29 +00:00
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return 0;
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}
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