SWBF2-Classic-Msh-Viewer/MshViewer/Header/Camera.h

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#pragma once
#include <gl\glew.h>
#include <gl\glfw3.h>
#include <glm\glm.hpp>
class Camera
{
public:
Camera(int width, int height);
~Camera();
private:
float fFOV;
float fMinView;
float fMaxView;
int iWidth;
int iHeight;
double dTranslationX;
double dTranslationY;
double dTranslationZ;
glm::mat4 m4x4Projection;
glm::mat4 m4x4View;
private:
void updateMatrices();
public:
glm::mat4 getMatrix();
void setFOV(float fov);
void setMinView(float distance);
void setMaxView(float distance);
void setSize(int width, int height);
void add2x(double value);
void add2y(double value);
void add2z(double value);
};