#pragma once #include #include #include class Camera { public: Camera(int width, int height); ~Camera(); private: float fFOV; float fMinView; float fMaxView; int iWidth; int iHeight; double dTranslationX; double dTranslationY; double dTranslationZ; glm::mat4 m4x4Projection; glm::mat4 m4x4View; private: void updateMatrices(); public: glm::mat4 getMatrix(); void setFOV(float fov); void setMinView(float distance); void setMaxView(float distance); void setSize(int width, int height); void add2x(double value); void add2y(double value); void add2z(double value); };